RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (Full Version)

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Anachro -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/1/2020 2:11:37 AM)

The detachment disappears and the PH squadron becomes the "full" squadron again and you can replenish accordingly.




RangerJoe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/1/2020 2:15:10 AM)

I usually get to a carrier. The Big E comes to mind. Otherwise, I think that the squadron can come up to strength.

The first MOH, date wise, was awarded for actions at Wake although it was presented to his widow after the war - she was allowed to stay on as a Marine officer. But then again, her uncle was an Admiral. Captain Hammering Hand Talmadge (spelling?) was the man who sank the DD, then acted as a very competent infantry officer which he was for two years before going to flight school. He was KIA at Wake.




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/1/2020 4:21:23 AM)


quote:

ORIGINAL: Anachro

The detachment disappears and the PH squadron becomes the "full" squadron again and you can replenish accordingly.


Thanks, that makes rescuing them less a priority...but Kimmel is going to attempt a reinforcement of some kind at Wake, but he is taking his time....but on a flying boat into Pearl Harbor a new Admiral is coming.






RangerJoe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/1/2020 5:02:59 AM)

I think that I figured out where the 144th Regiment is supposed to go - the 55th Division which is slated for Burma. When I recombined it, it was short a regiment. That is without opening up another version of the game and looking at the original scenario. That make an extra regiment commanded by a major general with only a colonel left to command the 566th division.




rustysi -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/1/2020 5:38:58 AM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: rustysi

Wow, that was quick.[:D]

So are the scenario 1 additions just pretty much corrections to the data base as I've understood?


Here is Andy's change log for both Scen 1 and 2:



Attached to this thread are revised and updated Scen 1 and 2.

Main changes.
Bases - Lots of new bases in NZ/Aus/China/Burma/Malaya some are to make the AI perform better some are purely because it offended me to have railway lines on the map that couldn't be used bases are in the 1600 - 1720 range if you want to look at them - some of the names may be slightly out especially in China.

Resources etc - A little more on map LI for both sides to better reflect food production reduced off map supply and 'magic supply to compensate in most cases. (China/Burma/SEA/Russia mostly)

A few minor aircraft tweaks - eg Beaufighters now attack bombers becdause the code handles them better as attack bombers than FB's same with Mosquitoes - if you don't like change back

More allied aircraft set to CW nationality especially FAA types as FAA sqns are a mix of nationalities and this allows them all to use the aircraft.

Small tweaks to OOB in China (splitting units) to cope with new bases

Post 6/45 increases in US and CW device replacements to reflect re prioritisation of replacement to the hot war - basically just in case the game is still going until mid 46

An updated AI file please delete all existing aei01-00x.dat and aei01-00x.dat files if you want to keep them copy to a subfiolder - at present the new AI file has NO variants and therefore will not overwrite the existing files so you need to delete them or you wont be using the latest files.

Scen 2 only on top of existing Scen 2 increases - added about 30 additional ships to the IJN to make them a little stronger in mid war period 6/42 - 12/43 specifically 2 extra CA's and few tankers, Ak's, DD's and a couple of my surprise AMC's again feel free to delete they are at the end of the file - they give both the AI and an IJN player a couple of extra toys to play with when the Fletchers start rolling in but not enough to unbalance scen.

Lots of tweaks and corrections that have been sent in as well over the last couple of years - I am sure I have missed a few so feel free to let me know of any errors in the thread below.

Edit v2
Added Cav Designation to 1st Chinese Cav Corps
Adjusted MG device in 7811 Chinese corps
Changed Device in Mobile Eenhid
Amended Wiraway Bomb Load
Removed Port from Reid River
Moved starting Location 1st motor Bde (aus) to Brisbane
Updated Dutch and Soviet Subs to match class files
Wright now arrives day 3 at PH
Moved Alchiba/Aries and Mauna Loa to later arrival dates


v3 a few HQ changes in 45 per Kulls spot on Air groups and a few Chinese HQ changes
Enjoy

v4 fixed Boomerang bomb load and tried again with Kulls updates !!!

v5 Corrected a couple of issues with Chinese supply caps on bases, amended 24th Chinese Base Force, Corrected 2 ships from list above moved from PH to Anchorage, reverted Beaufighters and Mosquitos back to FB's undoing change above as on balance not an air guy so trusting original team more than my testing, added 5 new Gulf bases in Australia, removed Fairey Battle except as Invasion reinforcements





Lowpe

Thanks for this info.




rustysi -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/1/2020 5:45:54 AM)


quote:

ORIGINAL: Lowpe

Fair disclosure ---- I am a HB noob. Pretty much no experience bombing anything past 1942 and next to no experience with HB. Lots of experience being bombed into dust.[:)]

I do plan on using Allied bombers very differently, whether that will be good or bad, I don't know.

But here are some general thoughts on the mechanics of bombing I think I have everything correct here:

HR: 50 planes max night strike on ports and runways

2e need size 4AF
4e need size 5AF
B29 need size 7AF

AS needs to hit minimum required to avoid penalties
Supply needed to avoid penalty

HQa in same command with squadrons improve coordination
HQa and base in same command improve administrative stacking the best, as does a Command HQ. Command radius higher & closer the better.

Size 9 and 10 AF no stacking limits of any kind

Use naval strike primary mission, target secondary mission to fly afternoon raids.

Lots of checks...lots of skill, traits, morale, interdependencies

Ops losses are real killers

Inherent Japanese flak for the most part stinks. Japan does get good dedicated AA but never enough.

DL the higher the better. Night DL helps too.

More bombs in bombloads generally means more hits. Lower altitude more hits. Balloons at 6k and below (more engines harder to avoid). Bigger bombs means more destruction.

High skill and most importantly high experience are force multipliers.

Usually a lag in recon versus damage. Airfield damage on mouseover can be misleading, runways can operate with heavy mouseover damage rating. There is a sliding scale formula based on runway size for the damage it can take before being closed.

Smaller base (port or runway) easier it is to damage ships or planes. Overstacking is very dangerous.


I too would be an HB noob, if I had them, but all you say here makes sense to me. I would only like to add one thing, HB that are somewhat trained up and can achieve relative numbers on par with Japan are you best 'fighters' through early/mid '42.




rustysi -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/1/2020 5:58:30 AM)

quote:

B24 in July of 1942. Scary plane. Can't wait to unleash them. B24s on Tabitueau often makes the Marshall's easy pickings.


Now what self respecting Japanese player would allow that to happen.[:'(]




BBfanboy -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/1/2020 3:30:36 PM)


quote:

ORIGINAL: Anachro

Meh, TBDs and TBFs never seem to be the decisive plane in a carrier battle anyways; it's always the venerable SBD that seems to do all the work for me. You can achieve good outcomes in early '42 against Japanese carriers, but make sure the deck is stacked in your favor if you do: i.e. only a partial KB, or a damaged or exhausted KB low on sorties/ammo, or a KB operating without the benefit of additional naval search and vulnerable on its flanks from a surprise attack that is also investing some peripheral island target...

One of the things that helps win carrier battles is if the enemy's strikes are split between transports, BBs, and carriers. Often the enemy is moving on helpless transports and supporting bombardment BBs and is unaware that you have carriers and SCTFs nearby. As Canoerebel pointed out, intel on enemy strength, locations and direction of movement is the most valuable asset in the game. Search, Picket and Recon!




RangerJoe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/1/2020 3:41:59 PM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Anachro

Meh, TBDs and TBFs never seem to be the decisive plane in a carrier battle anyways; it's always the venerable SBD that seems to do all the work for me. You can achieve good outcomes in early '42 against Japanese carriers, but make sure the deck is stacked in your favor if you do: i.e. only a partial KB, or a damaged or exhausted KB low on sorties/ammo, or a KB operating without the benefit of additional naval search and vulnerable on its flanks from a surprise attack that is also investing some peripheral island target...

One of the things that helps win carrier battles is if the enemy's strikes are split between transports, BBs, and carriers. Often the enemy is moving on helpless transports and supporting bombardment BBs and is unaware that you have carriers and SCTFs nearby. As Canoerebel pointed out, intel on enemy strength, locations and direction of movement is the most valuable asset in the game. Search, Picket and Recon!


Scouts out!




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/2/2020 12:01:43 PM)

I am supposed to get the pre-turn today.

This will be a different game, with 2 day turns, combat replays and summaries off.

So, a lot of information normally available from a close watching of the replay will be gone...

So it is the feeds and popup messages providing a lot of information...if you didn't know it you can pause the replay and scroll thru the box at the lower left. Not all popups are mirrored there, and it does reset during the turn.

My guess, is the turn won't appear till very late in the day. I am not convinced it is healthy to dump so much time into the first turn, but I have no clue into how much time the Empire did put into the turn and how much real life impacted it. It should be a long war, and quite frankly not everything has to be done on the first possible day.







[image]local://upfiles/44178/62E395328CC04E7ABCFABD9E3B7945FB.jpg[/image]




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/2/2020 12:03:19 PM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Anachro

Meh, TBDs and TBFs never seem to be the decisive plane in a carrier battle anyways; it's always the venerable SBD that seems to do all the work for me. You can achieve good outcomes in early '42 against Japanese carriers, but make sure the deck is stacked in your favor if you do: i.e. only a partial KB, or a damaged or exhausted KB low on sorties/ammo, or a KB operating without the benefit of additional naval search and vulnerable on its flanks from a surprise attack that is also investing some peripheral island target...

One of the things that helps win carrier battles is if the enemy's strikes are split between transports, BBs, and carriers. Often the enemy is moving on helpless transports and supporting bombardment BBs and is unaware that you have carriers and SCTFs nearby. As Canoerebel pointed out, intel on enemy strength, locations and direction of movement is the most valuable asset in the game. Search, Picket and Recon!


I will do you one better, and that is if you can think/forecast actions and reactions several days and perhaps even a week in advance.

But, yes Intel is king.




RangerJoe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/2/2020 4:47:54 PM)

quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: BBfanboy

quote:

ORIGINAL: Anachro

Meh, TBDs and TBFs never seem to be the decisive plane in a carrier battle anyways; it's always the venerable SBD that seems to do all the work for me. You can achieve good outcomes in early '42 against Japanese carriers, but make sure the deck is stacked in your favor if you do: i.e. only a partial KB, or a damaged or exhausted KB low on sorties/ammo, or a KB operating without the benefit of additional naval search and vulnerable on its flanks from a surprise attack that is also investing some peripheral island target...

One of the things that helps win carrier battles is if the enemy's strikes are split between transports, BBs, and carriers. Often the enemy is moving on helpless transports and supporting bombardment BBs and is unaware that you have carriers and SCTFs nearby. As Canoerebel pointed out, intel on enemy strength, locations and direction of movement is the most valuable asset in the game. Search, Picket and Recon!


I will do you one better, and that is if you can think/forecast actions and reactions several days and perhaps even a week in advance.

But, yes Intel is king.


A lot of people can forecast what will happen a week from now although their timing might be a little off. They are about 95 percent accurate as well. They are called weather forecasters. But heaven help them if they forecast sunny skies and it rains . . . [;)]




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/2/2020 9:19:47 PM)

Well, we are getting close.

I am going to ask Japan to send the replay, such as it is, when he runs the first turn. Normally, I won't, but I am curious about the Dec 7 & 8 turn.





RADM.Yamaguchi -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/2/2020 10:05:39 PM)


quote:

ORIGINAL: Lowpe

Well, we are getting close.

I am going to ask Japan to send the replay, such as it is, when he runs the first turn. Normally, I won't, but I am curious about the Dec 7 & 8 turn.



i suppose everybody has different ideas on this but i have gotten in the habit as Japan to run the turn and immediately send the replay. In a weird way it just seems fair to me.




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 1:06:13 AM)


quote:

ORIGINAL: RADM.Yamaguchi


quote:

ORIGINAL: Lowpe

Well, we are getting close.

I am going to ask Japan to send the replay, such as it is, when he runs the first turn. Normally, I won't, but I am curious about the Dec 7 & 8 turn.



i suppose everybody has different ideas on this but i have gotten in the habit as Japan to run the turn and immediately send the replay. In a weird way it just seems fair to me.



I have played games where we did both, only sending the replay on truly eventful days early and faithfully sending the replay as soon as the turn was processed.

Overall, I think as Japan I enjoyed the games more where Japan sent the turn early only occasionally. It might merely be game turnaround pacing...

9pm here in the east coast, and no turn yet. Not really auspicious.[:(]




Alfred -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 7:52:17 AM)

quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: RADM.Yamaguchi


quote:

ORIGINAL: Lowpe

Well, we are getting close.

I am going to ask Japan to send the replay, such as it is, when he runs the first turn. Normally, I won't, but I am curious about the Dec 7 & 8 turn.



i suppose everybody has different ideas on this but i have gotten in the habit as Japan to run the turn and immediately send the replay. In a weird way it just seems fair to me.



I have played games where we did both, only sending the replay on truly eventful days early and faithfully sending the replay as soon as the turn was processed.

Overall, I think as Japan I enjoyed the games more where Japan sent the turn early only occasionally. It might merely be game turnaround pacing...

9pm here in the east coast, and no turn yet. Not really auspicious.[:(]


Hmm, it would now be past midnight.

Just doing my bit to get this over the finishing line to become the new champ at 18 pages.

Alfred




RangerJoe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 8:47:53 AM)

Not too many more to go. To bad some people were chased away by another thread.




jdsrae -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 10:13:47 AM)

Maybe your opponent is on Northern Territory (NT) time?
Not Today, Not Tomorrow, Not Tuesday, Not Thursday...




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 11:58:33 AM)

Well no turn. I guess this AAR has turned into a cruel hoax, with egg all over my face. So sorry.

I will craft an email and send it out after drinking my morning tea, and perhaps after a few chores done.

I am reminded of why I like to pickup games rather than start fresh. Pity, I was very enthusiastic about starting a new game, a new AAR, and being the Allies.

Oh well. Again, I am sorry.




BBfanboy -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 12:08:38 PM)


quote:

ORIGINAL: Lowpe

Well no turn. I guess this AAR has turned into a cruel hoax, with egg all over my face. So sorry.

I will craft an email and send it out after drinking my morning tea, and perhaps after a few chores done.

I am reminded of why I like to pickup games rather than start fresh. Pity, I was very enthusiastic about starting a new game, a new AAR, and being the Allies.

Oh well. Again, I am sorry.

No reason for you to apologize - you have been very forthcoming in your information about the match and your strategies you wanted to try. I learned a lot just reading your preparations and observations on various devices. Well done, and ... [sm=sign0031.gif]




Jorge_Stanbury -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 12:25:50 PM)

If anything, this was a great starting "tips and tricks" for Allied players, thanks!! [&o]

I am sure you will get another opponent as soon as you post it; at this point it is very easy to swap opponents




Evoken -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 12:33:17 PM)

Yeah if this game doesnt kick off hope you find a new Japanese opponent , was really looking forward to you playing allies




Alfred -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 12:42:06 PM)

Come on guys, no need to to give up hope when we are so close to the finish line of 18 pages.

One more push from each of us should do.

Alfred




Evoken -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 12:45:12 PM)


quote:

ORIGINAL: Alfred

Come on guys, no need to to give up hope when we are so close to the finish line of 18 pages.

One more push from each of us should do.

Alfred

[:D] I guess i will share my favorite thing to do as Allies early game , replace most of the TBD's with whatever CV capable fighter group you can find and train the rest of the TBD's as ASW




BBfanboy -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 12:45:58 PM)

More push? How about a conspiracy theory that Nemo was advising the Japanese side to pretend to be serious about playing to upset his opponent, thus setting up the opportunity for a Nemo-Lowpe game!? Now that would be fireworks to watch!




BBfanboy -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 12:49:17 PM)

Or maybe Lowpe's opponent was dismayed at the number of posts in his AAR before the game even started, so he lost his mojo and decided to create a new mod to play?




BBfanboy -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 12:51:11 PM)

C'mon guys, I'm running out of theories here!

[image]local://upfiles/35791/6738219B96864110B9DC06866FB16F1F.gif[/image]




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 12:51:49 PM)

I had just obligated to play Scout1 when Q-ball posted looking for a game. I even sent him an email telling him if this game failed to materialize I would love to play him....

What could have been.




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 12:52:47 PM)


quote:

ORIGINAL: BBfanboy

Or maybe Lowpe's opponent was dismayed at the number of posts in his AAR before the game even started, so he lost his mojo and decided to create a new mod to play?


He did mention this twice in emails....he was shocked at the progress of the AAR.






Q-Ball -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/3/2020 1:06:06 PM)


quote:

ORIGINAL: Lowpe

I had just obligated to play Scout1 when Q-ball posted looking for a game. I even sent him an email telling him if this game failed to materialize I would love to play him....

What could have been.


I'm flattered! Not sure if I would've given you a good game, but I think I'd have that first turn back by now...




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