RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (Full Version)

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Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 3:45:48 AM)


quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Alfred

Manual

S.2.5.1 - combat reports - if off not produced for Signit or Combat Operations
S.2.6.5 - combat animations
S.2.6.6 - combat summaries - if on a text summary produced immediately after the battle

Alfred


Thanks Alfred, I had read it and actually for once understood it.[:)]


I wonder, and not that I am saying that your opponent is doing this, if a player ran the turn with those reports on for himself, then ran it with those reports off for the opponent if the results would be the same. If that is the case, then it could be a way for someone to cheat his opponent. Again, I am not stating that your opponent or any opponent here is doing so, but it could be a possibility.


No, he is not doing it. This was 100% me forgetting how the reports are generated and that I was using archive switch.

I don't believe Japan can toggle combat reports on or off once the game starts, they can however toggle on or off animations and summaries but then they carry forward thru to the next Japanese turn.




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 3:49:13 AM)


quote:

ORIGINAL: Nomad

If you move the 51st PG to Eastern USA, then you can move them to Capetown. You do not need any ships to do it, the assumption is that there is
the necessary shipping off map.


I thought that was the case, but it is slower generally? They really need better air frames generally and definitely better training so there isn't an overwhelming rush to get them headed towards Cape Town.

Unlike the fighters and units I have targeted for Oz...I want them away asap before the IJ can seriously attempt to isolate Oz.




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 4:03:58 AM)

Troops at sea and early reinforcements (extremely variable)...



[image]local://upfiles/44178/C0585E9AF6A143DDAB1DBA23B75E59FD.jpg[/image]




rustysi -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 7:58:56 AM)

quote:

Level 3 port...she should be safe I think from subs...can't recall with 100%


Subs can't penetrate level 3 ports.




Encircled -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 11:01:47 AM)

Been on a two week holiday in RL and pleased to see this has got going!

Never done a two day turn game (100% not my thing!) but that looks like a pretty good start for the allies.




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 1:26:00 PM)

Thanks Rusty.[&o]

Welcome back Encircled.

With 2 day turns, which I feel benefit the defender, and with the IJ opening we have shifted gears a bit from plan. As you can see from the graphic, still going support China very heavily, and yet we are shifting over for now to a Fortress Palembang gambit...which, I hope will morph into a fortress Singapore gambit. All these troops going to Palembang/Singapore will be sacrificed to buy time...and that will protect India and China and Oz.

Course it all goes out the window with a Mersing landing in the next day or two...but, maybe not.

I think I could stuff enough into Palembang that it breaks Japan early on, and feel a little bad about doing it....but if I get the opportunity, I think a fair bit more will be stuffed into Singers and I never feel bad about defending Singers.



[image]local://upfiles/44178/F59C7247826B4071AF6908B9356A1A5B.jpg[/image]




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 1:32:00 PM)

Oh, forgot to mention there is a light bomber squadron that starts at Ledo. It's normal upgrade path is to fighters (Mohawk on up) and they stick around for the entire game.

But for a few PP you can keep the bomber upgrade path. I am betting no AFB ever spent the points to convert them to bomber path, but tbh I am considering it. Not right away, they are off to Calcutta for training for now, but down the road...I don't really think too highly of British fighters till Spitfire with a bunch of numbers appear or their Jugs which is far, far down the road.




witpqs -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 1:47:09 PM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Evoken

quote:

ORIGINAL: Lowpe

Ok, so I am guessing this isn't normal.



Did you watch another replay or end turn on your AI game ? I believe this happens when the game replaces sigint and operation files with a new turn , check your archive folder if you have it enabled. Combat Reports , Combat Animation and Combat Summaries are clientside i am pretty sure , i can turn them on and off in my allied PBEM game.

If he doesnt want to see those thats fine but i think you should have them on as it makes it easier for your AAR and for readers


Bingo!, Evoken[&o]. I set the game up so long ago, I forgot I set it to archive...pretty much because I want to play with Intel Monkey.

Everything is working fine...just your noobish AFB here forgetting how and when reports are generated.[sm=00000030.gif] Expect many more signs of complete ignorance!




I suppose if you still have the emails you could re-run the combat animations just to get the reports.

If you have not even gotten the 001 files for each turn, then a more manual approach (read: not yet automated) would be required. When you open a turn the combat report - the true one, with no sync bug - gets written out. You could copy that to the archive folder with the proper date appended.

The same might be true for the SigInt report, I just don't remember if the other reports get written out when you open a turn, or if it's only the combat report.




BBfanboy -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 1:55:15 PM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: BBfanboy

I also bought out the 254th. Now November 1942 and I have the General Lees but having trouble getting enough motorized support and support squads. The latter is because I followed someone's advice to let the Chinese units take support squads and the former because there are so many units that want trucks. I haven't the patience or focus to shut down all the competing demands and build a stockpile just for this one unit.


I didn't know that the Chinese took motorized support much, so I guess you are saying you turned replacements on for all? most? half? Chinese units and they have managed to drain the support pools?

Wow, I didn't think it possible to deplete them.

I have turned replacements support on for some Chinese units, but only those destined for off base defense in x3 terrain. Those units that will defend in bases will rely upon an HQ to share support.


Yes, the advice was to stockpile the 350 Inf Squads per turn the Chinese get and instead let them take support (most do not use motorized support) squads. The idea was that these would enable faster recovery of the infantry squads that they already have and which arrive disabled. It worked a bit too well because I have a shipping lifeline to China and have shoved about 4 million tons of supply in there, as well as some Allied units to increase firepower. For now I have turned off all Chinese unit replacements but left their upgrades on. One big benefit - morale and experience climbed quickly when the Chinese got more support squads.

My support squad pool is still 0, thanks to pent-up demand from other units like the 254th (Calcutta) and 255th (Madras) armoured units. I am OCD about getting units close to their 100% TOE before deploying them because it is easier to do close to supply sources, but I understand that if it was an emergency I might have to use them early.
Motorized support pools are less than 50, again thanks to a lot of Allied units that need trucks.




Q-Ball -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 2:00:22 PM)

On USAAF Training, one quick bit of advice: Train some units right away on NAV-B. At the end of the month a Group of A-24s shows up in Brisbane. They are useful with decent pilots, but the ones they come with are horrendous. Train some up and maybe they can at least be 50-ish in NAV-B by the time you get the planes.




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 2:05:05 PM)


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Evoken

quote:

ORIGINAL: Lowpe

Ok, so I am guessing this isn't normal.



Did you watch another replay or end turn on your AI game ? I believe this happens when the game replaces sigint and operation files with a new turn , check your archive folder if you have it enabled. Combat Reports , Combat Animation and Combat Summaries are clientside i am pretty sure , i can turn them on and off in my allied PBEM game.

If he doesnt want to see those thats fine but i think you should have them on as it makes it easier for your AAR and for readers


Bingo!, Evoken[&o]. I set the game up so long ago, I forgot I set it to archive...pretty much because I want to play with Intel Monkey.

Everything is working fine...just your noobish AFB here forgetting how and when reports are generated.[sm=00000030.gif] Expect many more signs of complete ignorance!




I suppose if you still have the emails you could re-run the combat animations just to get the reports.

If you have not even gotten the 001 files for each turn, then a more manual approach (read: not yet automated) would be required. When you open a turn the combat report - the true one, with no sync bug - gets written out. You could copy that to the archive folder with the proper date appended.

The same might be true for the SigInt report, I just don't remember if the other reports get written out when you open a turn, or if it's only the combat report.


I have the reports...they were all correctly dumped into archive. I just accidentally cleared them in the save folder somehow.




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 2:09:32 PM)


quote:

ORIGINAL: Q-Ball

On USAAF Training, one quick bit of advice: Train some units right away on NAV-B. At the end of the month a Group of A-24s shows up in Brisbane. They are useful with decent pilots, but the ones they come with are horrendous. Train some up and maybe they can at least be 50-ish in NAV-B by the time you get the planes.


Army Air Force, right. I remember them...shredding them to pieces that is. [:)]

I bet I can get the pilots to 60+ by then.[;)]

I always like training some Army bombers for those roles, low naval strike and strafing too for when the AB shows up. My training program will be diverse and vigorous.






RangerJoe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 2:14:36 PM)


quote:

ORIGINAL: Q-Ball

On USAAF Training, one quick bit of advice: Train some units right away on NAV-B. At the end of the month a Group of A-24s shows up in Brisbane. They are useful with decent pilots, but the ones they come with are horrendous. Train some up and maybe they can at least be 50-ish in NAV-B by the time you get the planes.


Yes, those would work great against the merchants in the invasion convoys - if they have fighter coverage or are unopposed.




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 3:12:35 PM)

How much shipping do I need to send to Aden and Abadan?

I see a fair number of troops arrive at Aden and some planes, and only one late in the game at Abadan. So a fair bit of xaps.

Fuel and cargo ships seem to need to go to Abadan more so than Aden.

Am I missing anything strange?




Evoken -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 3:41:09 PM)


quote:

ORIGINAL: Lowpe

How much shipping do I need to send to Aden and Abadan?

I see a fair number of troops arrive at Aden and some planes, and only one late in the game at Abadan. So a fair bit of xaps.

Fuel and cargo ships seem to need to go to Abadan more so than Aden.

Am I missing anything strange?

A lot of cargo ships and tankers arrive at Abadan i didnt need to send extra ships over there , For Aden send a lot of transports and maybe couple AKV's as a lot of divisions and squadrons arrive there




Jorge_Stanbury -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 4:14:08 PM)

Yes, Aden is always supply and fuel starved; you will only be taking troops and air squadrons from here

I personally prefer AKVs on other theaters, I simply use xAKs or xAPs to move the squadrons and wait a few days to get the planes ready. Obviously that will depend on how your game goes

supply and fuel should move to Cape Town and from here to Australia/ India/ Ceylon. You will get some from convoys, but not enough

I would start taking fuel (supply too) from Ceylon (not Abadan) and move it to India or Australia until depleted; as there is a good chance of Japanese capture. Once Ceylon is out of fuel, those tankers go to Abadan




RangerJoe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 4:34:12 PM)

Move fuel from Abadan to Karachi. Pick up fuel at Cochin to send to Ceylon if needed or to Australia.




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 4:54:09 PM)


quote:

ORIGINAL: Jorge_Stanbury

Yes, Aden is always supply and fuel starved; you will only be taking troops and air squadrons from here

I personally prefer AKVs on other theaters, I simply use xAKs or xAPs to move the squadrons and wait a few days to get the planes ready. Obviously that will depend on how your game goes

supply and fuel should move to Cape Town and from here to Australia/ India/ Ceylon. You will get some from convoys, but not enough

I would start taking fuel (supply too) from Ceylon (not Abadan) and move it to India or Australia until depleted; as there is a good chance of Japanese capture. Once Ceylon is out of fuel, those tankers go to Abadan


Ahead of you on stripping Ceylon...moving 30K supply to Sumatra. Thinking of moving Eastern Fleet to Bombay/Calcutta/Karachi. Plan on buying the good AA too.

There is just one AKV there, in fact I can only find one at start here. Was thinking it would be nice operating out of western us/southern pacific/even Pacific but she is a long way away.




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 4:54:30 PM)


quote:

ORIGINAL: RangerJoe

Move fuel from Abadan to Karachi. Pick up fuel at Cochin to send to Ceylon if needed or to Australia.


Nice tip on Cochin there.




Encircled -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 5:00:38 PM)

Any of those west coast ports on the railway are good to be honest.

Don't forget to garrison the islands like Diego Garcia, Addu and Male.

Maybe even Socotra if it looks like he's really going for India.




BBfanboy -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 7:17:08 PM)


quote:

ORIGINAL: Jorge_Stanbury

Yes, Aden is always supply and fuel starved; you will only be taking troops and air squadrons from here

I personally prefer AKVs on other theaters, I simply use xAKs or xAPs to move the squadrons and wait a few days to get the planes ready. Obviously that will depend on how your game goes

supply and fuel should move to Cape Town and from here to Australia/ India/ Ceylon. You will get some from convoys, but not enough

I would start taking fuel (supply too) from Ceylon (not Abadan) and move it to India or Australia until depleted; as there is a good chance of Japanese capture. Once Ceylon is out of fuel, those tankers go to Abadan

Supply at Abadan depends on whether your mod allows the 10% supply generation from the Refineries. If so, Abadan will get more supply than needed and can ship to Aden or Karachi or the islands west of India. If not, you need to bring in supply to expand the port so it can handle all the tankers that show up there.

IIRC even one air unit shows up there, and I sometimes send air units from Aden to Abadan to hitch a ride on those cargo ships to Karachi. I am not using the extended map though, so the direct connection between Aden and Abadan is secure. Not sure I would like to take the border hexes on map to get between them - an obvious I-boat patrol zone.




RangerJoe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/9/2020 7:28:39 PM)

Cochin is better since it is a decent sized port, can be enlarged, and is about the closest one to Ceylon. The less the ships have to move the fuel, the better it is.

You won't have to relocate the fleet the fleet until later if you must, but you can set the home port to Cochin to draw fuel there.

Don't forget to home base ships at Osthaven to get fuel moving there so you can ship it from there. Some oil and resources can be grabbed there as well. Don't forget that you do have refineries in Australia that will need oil, they may also make supplies (Aviation fuel, diesel fuel, and Mogas) so grab what oil that you can from the DEI as well. The computer even allows the tankers to load both fuel and oil together and will separate it later.

Don't forget to start any floating docks that you want to save from the DEI as they are slow to move. You may need all of those short legged AMcs later so don't throw them away. Those speed boats, well I like to put TF commanders on them to relax while their ships get repaired and their crews get I & I. That way they TF keeps the number and you don't have to spend PPs to get a decent leader.




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/10/2020 12:44:38 AM)

I would like to stall any free invasions here around Tabit, and at the worst bombard Tarawa for some night experience. I suspect these cruisers will fall back to protect shipping lines from raiders once I can get a light cruiser force/real destroyer force on station.

Louisville and Indianapolis and 5 DMS are on the way here. I doubt the DMS can do anything meaningful, but it will be fun to use them.


I could have Pensacola join to, she is to the south with a great Captain, but she broke off from her escort duties to patrol from Pago Pago to the Cook Islands. There will be a lot of shipping below that line, and currently there is no search, and only her to provide protection.

Speaking of Pensacoloa and her troops convoy...it got broken down with the lost btln heading for Auckland, and the others to Pago Pago to develop the runway there...there is a lone AM heading north from Pago Pago to escort them in, while the Auckland bound ships will meet AM from there.



[image]local://upfiles/44178/8E4D19EAAF184974A44577398C4DDB27.jpg[/image]




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/10/2020 12:45:38 AM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Jorge_Stanbury

Yes, Aden is always supply and fuel starved; you will only be taking troops and air squadrons from here

I personally prefer AKVs on other theaters, I simply use xAKs or xAPs to move the squadrons and wait a few days to get the planes ready. Obviously that will depend on how your game goes

supply and fuel should move to Cape Town and from here to Australia/ India/ Ceylon. You will get some from convoys, but not enough

I would start taking fuel (supply too) from Ceylon (not Abadan) and move it to India or Australia until depleted; as there is a good chance of Japanese capture. Once Ceylon is out of fuel, those tankers go to Abadan

Supply at Abadan depends on whether your mod allows the 10% supply generation from the Refineries. If so, Abadan will get more supply than needed and can ship to Aden or Karachi or the islands west of India. If not, you need to bring in supply to expand the port so it can handle all the tankers that show up there.

IIRC even one air unit shows up there, and I sometimes send air units from Aden to Abadan to hitch a ride on those cargo ships to Karachi. I am not using the extended map though, so the direct connection between Aden and Abadan is secure. Not sure I would like to take the border hexes on map to get between them - an obvious I-boat patrol zone.



We are just stock...but Andy's enhanced stock which boosts Japan pretty substantially.





Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/10/2020 1:12:40 AM)

I suspect this early part of the game is what I will get the most enjoyment out of in this game. I like the situation.

Pearl...even with the KB between Pearl and Midway, we are preparing for the Marcus invasion, and also a potential intercept of the KB with heavy cruisers. A slight change in plans, Big E with one destroyer will head almost straight west to eventually meet up with the Lady Lex which is taking up a striking position north north east of Wake for now.

I really don't like American CA for anything other than bombarding and CV duty. The Brooklyns are great SAGs, the Omaha's torpedoes don't work, and the Helena's are good with the CVs too.

The KB is spotted moving west...but they could easily veer off towards Midway too.

We will get some naval (night and day) search here at Pearl, and hopefully spot some subs and move out in two days. I am stripping all the BBs' floats to Lahaina for search duties...about the most those girls can contribute right now.

Grounding most non fighters at Pearl, except for the flying boats. No reason to fly beasts from a damaged runway.



[image]local://upfiles/44178/F5B19036D8C84638BE77D73B3B5A143C.jpg[/image]




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/10/2020 1:46:14 AM)

Hong Kong merchants are in good shape...

An early sign of the beefed up Japanese in this scenario 2 update...there were two different chutai of Tojos at Canton sweeping Hong Kong. [X(]

I am hoping to save the British destroyers...and have them ultimately hook up with the Boise past Guam. I thought about loading them with mines...but they already have too many ops points replenishing their ammo from air attacks.





[image]local://upfiles/44178/4C4624AE14414AFE88D0B9F245F40030.jpg[/image]




Lawless1 -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/10/2020 2:39:07 AM)

I think it starts damaged it does in Scn1 and 26




Q-Ball -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/10/2020 3:18:40 AM)


quote:

ORIGINAL: Lowpe

I really don't like American CA for anything other than bombarding and CV duty. The Brooklyns are great SAGs, the Omaha's torpedoes don't work, and the Helena's are good with the CVs too.



IMO, overlooked units early are HMS Glasgow and HMS Mauritius. Everyone talks about big bad Boise, but these two ships have almost as many 6-in guns, include RN night training, and also have withdrawl dates.....which means if you lose them, you're not losing a long-term asset, just a short-term one. I have a game going as Allies, and HMS Glasgow sank 2 CS units basically by herself.

For those reasons, I would use them more aggressively than the other options in the DEI. The RN has alot of cruisers early that have withdrawl dates. Some of them are not very good, like the C-class, but if you lose them you're not going to miss them, and that has some value in itself




Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/10/2020 3:25:15 AM)

quote:

ORIGINAL: Q-Ball


quote:

ORIGINAL: Lowpe

I really don't like American CA for anything other than bombarding and CV duty. The Brooklyns are great SAGs, the Omaha's torpedoes don't work, and the Helena's are good with the CVs too.



IMO, overlooked units early are HMS Glasgow and HMS Mauritius. Everyone talks about big bad Boise, but these two ships have almost as many 6-in guns, include RN night training, and also have withdrawl dates.....which means if you lose them, you're not losing a long-term asset, just a short-term one. I have a game going as Allies, and HMS Glasgow sank 2 CS units basically by herself.

For those reasons, I would use them more aggressively than the other options in the DEI. The RN has alot of cruisers early that have withdrawl dates. Some of them are not very good, like the C-class, but if you lose them you're not going to miss them, and that has some value in itself


+1 on British warships plus a lot have radars. Boise's Captain is poor at start...maybe I will have points to swap him out on the next turn. A fair number of British warships return too, though, but by that time I guess most AFBs suffer from unit overload.[;)]

I do like the 8" guns on the British Cruisers.














BBfanboy -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (8/10/2020 3:35:36 AM)


quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: Q-Ball


quote:

ORIGINAL: Lowpe

I really don't like American CA for anything other than bombarding and CV duty. The Brooklyns are great SAGs, the Omaha's torpedoes don't work, and the Helena's are good with the CVs too.



IMO, overlooked units early are HMS Glasgow and HMS Mauritius. Everyone talks about big bad Boise, but these two ships have almost as many 6-in guns, include RN night training, and also have withdrawl dates.....which means if you lose them, you're not losing a long-term asset, just a short-term one. I have a game going as Allies, and HMS Glasgow sank 2 CS units basically by herself.

For those reasons, I would use them more aggressively than the other options in the DEI. The RN has alot of cruisers early that have withdrawl dates. Some of them are not very good, like the C-class, but if you lose them you're not going to miss them, and that has some value in itself


+1 on British warships plus a lot have radars. Boise's Captain is poor at start...maybe I will have points to swap him out on the next turn. A fair number of British warships return too, though, but by that time I guess most AFBs suffer from unit overload.[;)]

I do like the 8" guns on the British Cruisers.


Treat those old British CLs like the Omahas - they are great raiding vessels, expendable but they can mess up those IJ DDs and merchants quite well and dodge aircraft bombs too. I send them out without DD escort.




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