chaos45 -> RE: turn 2 (7/24/2020 8:36:51 AM)
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One thing of note....once you open up the supply route to an HQ you can remove all the support units at least. As well disbanding forts that in useless positions gives you back alot of artillery/AT guns that help your new divisions rebuild much more quickly in the early game. As well those 122mm howitzers in the fort units, you can build some artillery regiments to use them up. To me you really have to min-max soviet play to have a chance for skilled German play, and each fort is about a divisions worth of heavy support weapons. Not to mention any support units you can save from the corps/army HQs encircled get to keep their experience, even though they are usually trashed strength wise its better than rebuilding destroyed units with 10-20s starting experience. I really dont think they should have added in trapping and destroying HQs as it has alot of other implications on the game. Maybe make them take more losses when they re-locate or something would have been a better solution.
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