Seminole -> RE: Soviet Bombing Issue (8/14/2020 3:01:18 AM)
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I was never expert in the air war of WitE. Felt very confident in the WitW's air war engine, but don't really understand how the doctrine settings function or which way to tweak to accomplish desired results. It's like not knowing which is hotter or colder on the thermostat, and with so many variables not being sure I'm doing what I intend and just not seeing the result due to other factors. Thus, I have always focused my games on the ground war with default air settings. Any guides out there recent enough to be relevant? Started a beta server game as the Reds and a few turns in I'm ready to try and manage the air war. See so many references to air war house rules I wasn't sure if any actual bombing limits, etc had been applied in the game engine. I did gather that Soviet air base designations are no longer restrictions, just names. Should I bother burning pilots as the Soviets with their early pre-war planes, or keep them in reserve until they can be swapped? The staggering one sided losses I see the early Soviets take seem pointless, just buffing the Luftwaffe experience and morale, right? Do the air battalions resize automatically to regiments? I feel like I read somewhere in an AAR that doesn't happen now and people just disband them. Other things to keep in mind (supply/support)?
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