Curtis Lemay -> RE: I could have been coding if . . . (10/14/2020 12:40:04 AM)
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ORIGINAL: rhinobones quote:
I could have been spending this time coding if . . . First question is, if in the future I open a new scenario that has commanders, am I stuck fiddling with commanders, or will there be an option to disable commanders? I realize the scenario could be edited to delete the commanders, but the casual player needs an in-game button to turn commanders ON or OFF. No. quote:
Second question is, what do you see as the value added by this exercise? Is this really more important than working on known defects? We will have Commanders, like so many other operational wargames. (And so many scenario designers have, so far, had to model crudely using shock levels).
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