FOARP -> RE: Shell Craters (8/16/2020 9:21:43 PM)
|
I don’t have the manual handy right now so I can’t see what it says, but I know what it ought to do: shelling during WW1 famously led to the ground becoming so torn up that it became difficult to advance. Shelled terrain should cost at least an additional AP to cross, and give a defensive bonus. And if we were really going to go all out with the realism then it would persist for longer than just a turn, since e.g., the 1916 Somme battlefield was still a ruin in 1918 and the Germans wished to avoid fighting there - of course I understand that this is not a simulator and there are things the game won’t model.
|
|
|
|