stryc -> RE: Does the AI build sealed roads and rail? (8/22/2020 9:57:01 AM)
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ORIGINAL: HansLemurson quote:
ORIGINAL: Warjager WHAT????? Ai dont use the logistic system at all?? ok! I was on the forum to read about more of the game, to see if i buy it or not. Clearly i wont ever after reading this!!! Big part of the fun is to think about how to outsmart your enemy, dealing with your logistic and their, and maybe find a weak spot to use to your advantage. Ok for some special unit or bandit to be able to do that, but for an entire empire to bypass the core of the game? no way! They made it with Atg, why not include this to SE? After all, its kind of its spiritual succesor! Hope its because the game still a work in progress and will be added at a later date, but if not, its really immersion breaking for me! Will go back to Atg instead! The AI does use the Logistical system, it's just given some boosts to make sure it doesn't trip over itself. It gets: - Free Road Construction - Free Logistics points generated from cities The complaint was just that cutting a road doesn't hurt the AI like it does a human, because the AI can immediately build a new road to bypass your blockage and get its troops back into supply before they suffer any real problems. You're oversimplifying the complaint somewhat. The AI 'uses' the logistics system in perhaps the loosest way possible, diluting an otherwise intricate system down to pretty much only needing to be able to trace an unbroken path back to any town regardless of quantity, distance and terrain. So easy does the AI have it that it often doesn't need more than grade II transport hubs (thus won't need supply bases, et al), and doesn't need to build sealed roads or rail (if it can build such things at all; I've never seen it happen). Cutting enemy forces off from supply is a core principle that is familiar to any grognard, in just about any wargame. When you are presented with a game that has such a gloriously detailed and intricate logistics system the grognard in all of us immediately starts to draw up plans on how to screw with the enemy in interesting and varied ways. Imagine the disappointment when you discover how little of said intricate system actually applies to all of your foes; you're simply not playing the same game as them, and yet the game is presented in such as way as to suggest that you are. As I've said before, all games cheat. They have to. That being said, it is my opinion that the AI in this game gets, literally, far too many free passes.
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