SeattleKCD -> Broken Scale & Stacking - Operation Husky and Overlord (9/10/2020 4:52:28 AM)
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I have been experimenting with the game since the 1.08 patch came out, particularly from the Allied point of view. Trying to figure out paratroop and invasion since the manual is pretty spotty on this. Mostly I have been messing with the beginning of the 1943 scenario and trying to repeat Operation Husky. In real life the allies invaded on July 9th 1943 and completed the conquest of Sicily by Aug 17 1943, that's just slightly longer than 2 turns in Warplan. There is no way to do this in Warplan as far as I can see. 1st turn won't get much further than 1 hex inland from beaches, do to stacking bottlenecks, you probably won't be able to get more than 1/2 the island by 2nd turn of the invasion. Also looking at Overlord the Normandy invasion, the beaches comprise 2 hexes in Warplan, 1 both US beaches, the other all 3 UK & Canadian beaches. The US should be able to land at a minimum of 1 corps (4th, 29th, and 1st Inf division), plus paratroops (82nd and 101st), this organization wise was 2 corps. Brits should be able to land at least a corps plus paras in their hex. I think there are 2 things broken (or at least slightly broken) here, stacking and how much you can do in 2 weeks. I am mostly OK with 1 unit per hex, but if that is going to be the case, you should be able to put an army in 1 hex. Really what should happen is you should be able to stack 2 corps, 1 HQ, and 1-2 air units in one hex. At 25m per hex all of NY city and it's many of it's suburbs would fit, that's like 25 million people. I think 100,000 troops could fit/fight inside that (2 corps), and historical record backs me up. If this were adjusted and after landing forces fought and used their ops, with a 2nd wave you could probably approach historical results. On the other hand the other side does not get to respond at all for 2 weeks, so in the case of Normandy, the Axis would probably not be able to bottle up the Allies for the historical amount of time. I suspect this is the case that the scale, stacking, ops, etc works well for the Russian front, but does not fit the Western front as well. Also an argument that I-Go U-Go format for stategic games is getting obsolete, particularly for computer games. Don't get me wrong here, I like this game, but there are things that disappoint me. I think that there are board games that handle this better than the best PC games on WWII, and given all that a computer can do that seems wrong.
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