OP Penalties (Full Version)

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DonStone -> OP Penalties (8/9/2003 11:46:38 PM)

I'm having trouble matching up the OP penalties calculated in the game with my understanding of the rules in the manual. Several issues off the top of my head:

0) the manual says (6.6.1) that weather gives an OPS penalty, but weather is also accounted for in the Terrain/CRT chart.

1) the manual implies that penalties are cumulative, hexes with minefields always end up '7', even if in ZOC, no matter the terrain.

2) a German-controlled woods hex (base OP penalty 4) and a German-controlled clear hex (base OP penalty 5) are in the ZOC of a two-step German unit. I'd think the penalties would be 7 and 8. But they're both 7.

3) there's one mystery hex in my current game, within Soviet control, but in the ZOC of one 3-step German unit, listed as 6. I'd think it should be 4.

Am I reading things wrong? Or is the manual out-of-date/incomplete? If so, how do OP penalties really work?




DonStone -> (8/12/2003 3:30:36 AM)

bump




Rob Gjessing -> (8/12/2003 2:42:37 PM)

Ha ha.. no one has responded because its too hard :) Seriously, I dont have a firm understanding - well I havent really had a good look at OP penalties. I will see if I can find some time over the weekend to do an article for you. So we can all understand it a bit more.. and hopefully answer your questions..

Whoosh!




Sonny -> (8/12/2003 8:12:50 PM)

I thought 7 was the max penalty. So maybe that is the reason both of those you mentioned were 7 instead of one being 7 and the other 8. But I could be wrong (it happened once).:)

Not a clue about the rest of the ones you mentioned. I just let the computer decide where i can and cannot move my troops.:D




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