Panzer Leo -> (8/14/2003 3:14:04 AM)
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[QUOTE]Originally posted by AmmoSgt [B]... and I sure don't see how anybody playing the Germans can take any pride in any victory the way the game is slanted to beef up the German stuff and dumb down the US Stuff . [/B][/QUOTE] Well, once and for all: YES, you are right, the US artillery is not modeled as it should be, it was actually stronger then in 7.1 BUT, here is what inflates the US and is completely ahistorical: The whole late war tank combat is disrupted. Reason1: An extreme overload on APCR ammo for US tanks combined with too early availability dates. This causes US tanks to be able to kill German tanks up front, they were in history never able to. As this is the case for most German tanks encountered late war, a major influence on balance is caused by this. Exapmle1: M4A3E8 HVSS, available Oct. '44 APCR shots: 16 penetration with AP: max 144 penetration with APCR: max 196 Panther glacis with slope effect: around 165 Result: Panther front penetrated up to several hundred meters by APCR History: APCR (HVAP) was issued beginning in August '44, first exclusively for TDs. Later 76mm equipped tanks got them as well. Typical load for a 76mm tank in March '45 in the 2nd armored Division: 4 rounds for a campaign Example2: M4A3 (76) W, available May '44 APCR shots: 8 (look at the availability date :eek: ) Reason2: Sherman glacis plate inflated by around 8-10mm extra armor. No evidence was found to justify a 72mm front plate (or 79mm on Easy). The plate was 64mm and sides 38, not 51 (the extra plates welded on given as justification do not even cover 1/2 of the sides...not valid) Example: M4A3E8 HVSS Front Hull: 79mm Side Hull: 51mm Result: combined with the slope the effective armor raises by more then 20mm. This causes the effective range for the most common German gun 75L48 to drop by several hundred meters. US infantry is inflated in effectiveness against tanks. Reason1: The Bazooka has too high hit chances (Panzerschreck also). Also the penetration is too high at 115mm (was at 105 with M6A3 round - 120mm in real life minus the SPWAW HEAT % that is applied to all HEAT rounds). Result: Too many hits and the raised penetration is just enough to get over the most common German armor plates, what causes kills that were not achieved in history (like Panther glacis penetrations) Reason2: US infantry has Bazookas as squad weapons. Due to the game engine, the Fire Control of the squad is added to all weapons hit chances in the squad. This gives Bazookas in extreme cases 20-25% more to hit chance (10% is the lowest bonus). Result: Combined with the range of 300m, Bazookas especially in elite squads are much more lethal then in history and get kills on higher ranges then it actually was the case. Also the in-squad Bazooka give an enormeous cost advantage. A 2 man Bazooka team costs 20 pts. A squad with a Bazooka costs 9pts more then a squad without it. The Bazooka in the squad is superior to the individual one (although it cannot move independently), because it gets the squads Fire Control bonus and is much more durable, as the squad has to go below 3 men for it to become inactive. Reason3: The original TO&E for US infantry are inflated by extra Bazookas. This would in some cases be right (the US had enough Bazookas to overequip it's troops), but due to the insquad weapons, the US side does not pay enough purchase points for this advantage. Result: The US gets more bang for the bug. US air support gets kills 10x or higher then in history. Reason1: Rockets are too accurate, because the Fire Control of the plane is added to it's hit chances. Result: As the US is the only major user of air to surface rockets and the numbers of hits are way too high, they get a major advantage in AT-warfare by airsupport. Reason2: Rockets are fired one at the time. A WWII rocket could not be fired, checked if it hit and if not a second was released. They were fired in volleys. Result: As above, the US as major user of rockets gets too many runs for it's planes to attack tanks with rockets. Combined with the too high accuracy, these weapon system are completely ahistorical and unbalance the game. These are the most important issues I have, giving the US an unhistorical advantage. The whole sum of it and the fact that all examples above are for standard equipement, shows very clearly (IMHO), that the US is much stronger in 7.1 concerning the complete field of AT-warfare, then it was in real life. Despite the fact, that the arty is underpowered, the game is unbalanced in favour of the US side. Because I see things this way, you might imagine how rediculous I find your complains about US arty... :o
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