zgrssd -> RE: What is a "normal" range for aircraft? (12/9/2020 2:37:11 PM)
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ORIGINAL: Dampfnudel quote:
ORIGINAL: zgrssd quote:
ORIGINAL: Dampfnudel quote:
ORIGINAL: Sieppo 5 hexes is, if I remember correctly 1000km. One way, so 2000km there and back. It's a lot. Dunno if bomber ranges have been much longer, maybe B52 and like. But a B52 is able to carry bombs. I tried to design a heavy bomber and WITHOUT bombs it gets 1 hex range. I guess I have to stick with the medium bomber with 250kg bombs. 1 hex range feels realistic. But gameplay-wise it means I have to build airfields EVERYWHERE. And that becomes weird. Maybe your wings are to small? Or maybe you put on jet engines way to early? Propellars and long wings are the usual formula to get long ranges. I found some data on the B-17 operation stats, wich are way closer to what you can build: https://nj1015.com/files/2012/08/B-17-Fact-Sheet.pdf Translated to Metric units: Wingspan: 31.623 meters Empty Weight: 15.42 tons Gross Weight: 29.7103 tons Fuel Tanks: 6435.2 Litres With external ("Tokyo") fuel Tanks: 13,741.04 Litres Range: 2977.2864 km (without external) Bomb Load: 3.62 tons Bomb Load with external Racks: 7.98 tons Of course, in the real world gravity and lift tend to be a cube/square law kind of relationship. Even a small drop in gravity reduces atmospheric pressure by a lot. Low gravity + no magnetic field allowing the solar wind to strip it, are a big reason for the thin martian atmosphere. My planet has to low atmospshere for proppeler engines. I need rocket engines to make my bombers work. With rocket engines I can use planes with sufficent range, but boy do they consume fuel. If you need Rocket engines to lift off, you really have to small wings - or not nearly a dense enough atmosphere.
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