BlueTemplar -> RE: is there any point in mechanized artillery? (1/29/2021 10:23:36 AM)
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EDIT : This is not just about defense & hit points, don't forget about caliber/armor thickness ! It's much easier to put thick armor plates on hard targets compared to soft ones... quote:
ORIGINAL: zgrssd quote:
ORIGINAL: jimwinsor They would be considered "mechanized" for posture stratagems like Blitzkrieg? If so you'd want to put them in your tank brigades to maximize the posture bonuses. This was in the patchnots of the last beta: "-MissileLauncher and RocketLauncher and other mechanized Launchers now use the Gun Tactics Skill (instead of Tank Tactics)" So, they used to. But propably no longer? Hmm, but you said yourself : quote:
ORIGINAL: zgrssd Units have a Movement type (Foot, Wheel, Track), a Combat type (Infantry, Gun, Tank) and a binary hardness (Soft/hard target). However of those 3, only the movement type is currently shown. While you are pretty unlikely to get infantry that uses anything but foot (or wheel for motorized) movement type, Buggies do fight as Tanks but move as wheeled. So you have to treat those 3 as seperate things altogether So anything specifically Wheeled or Tracked (including Motorbike Infantry, Trucks, Buggies, APCs), Walkers (and also maybe Automated Turrets, Aircraft (and Jetpack Infantry ??)?) would be affected by Blitzkrieg / Fluid Defense / Recon in Force ? Because if it was about Combat type : Tank only, why would not the Postures say "Tank", rather than "Mechanized" ?
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