RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (Full Version)

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toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 2:14:05 AM)

Japan flies its G3M2 out of Canton on Strat Bombing mission to Chungking



[image]local://upfiles/53550/D34F2DD1EFB24594A953F9C7C106A269.gif[/image]




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 2:28:06 AM)

Germany will launch ground strikes on Lodz and Warsaw

Only partly effective in Lodz



[image]local://upfiles/53550/F411D083305F4A3AAEF77DAD9261358E.gif[/image]




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 2:29:08 AM)

Ju88 much more accurate



[image]local://upfiles/53550/E5B6D11689BC488B94A91A320CBFC3BC.gif[/image]




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 2:35:30 AM)

Japan tries to ground strike Mountains near Changsha

Clearly they will need more practise



[image]local://upfiles/53550/FCB7B89881604A898F45F1C2A09CD393.gif[/image]




rkr1958 -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 3:44:13 AM)


quote:

ORIGINAL: Orm

The Polish setup.

[image]local://upfiles/29130/9D486F6B13454CAC9A65E2F3D386A473.jpg[/image]

I know that air units and pilots east of the partition line get interned when the Soviet claim Eastern Poland. What happens to land units? Also, what's under the 1st Inf div? Is it the Ryder HQ-I?




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 3:54:35 AM)

Both air units, and land units, gets interned by the USSR, if they are in the area, when it is claimed by USSR. However, the plan is to flee with the air units to a neutral minor country. That way CW gets the pilots next turn instead of the need to wait for the German-Soviet war.

Yes, it is the HQI with the division in the swamp.


Cut from RAC:
Option 58: (Internment) A minor country unit can move or rebase into a neutral minor country. A unit that
does that is destroyed (PiF option 28: but any pilot survives). Other minor country units that are destroyed without
being able to trace a supply path of any length to a primary supply source of their controlling major power (see 2.4.2)
are removed from the game.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 3:56:27 AM)

Any overrun Polish ships that survive seeks protection in Liverpool. If possible. Otherwise they sail for Plymouth.




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 10:22:04 AM)


quote:

ORIGINAL: Orm

Any overrun Polish ships that survive seeks protection in Liverpool. If possible. Otherwise they sail for Plymouth.


Both were overrun, rolls were 8 & 4 the Convoy made it to Liverpool ... The Destroyer Flotilla didn't make it out of port

[image]local://upfiles/49692/7B7EF020B7194A2C99C2BCAD0FC6C90D.jpg[/image]




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 10:37:18 AM)

GER Land Forces concentrated on the Polish outer defenses first making 2 Land attacks, both were Automatic

Point to note, if we had of been playing 2d10, for which I now realise my set up was better suited, I would have made 3 Land Attacks with confidence .... This will take some getting used to

[image]local://upfiles/49692/28E203B2FD2E4A4AA5E24EEDA6130CB8.jpg[/image]




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 10:42:08 AM)

GER Rebase x 2 FTR to the west, No JP rebases

[image]local://upfiles/49692/82B472A8D4B2493CA8059B9A6E7660E0.jpg[/image]




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 10:45:57 AM)

In China Umezu Reorgs NAV & ART

[image]local://upfiles/49692/F849BBCA96044838A36C4DFC715CB44A.jpg[/image]




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 11:14:36 AM)

Just in case a grumpy Empire desides to DOW GER over Poland, please place Reserves as follows

5-1 GAR Stuttgart
4-1 GAR Karlsruhe
5-4 INF Saarbruken
8-6 MECH Aachen
8-4 MOT Cologne
9-4 INF Dusseldorf
6-3 inf Essen




Centuur -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 12:22:03 PM)


quote:

ORIGINAL: ssiviour

GER Land Forces concentrated on the Polish outer defenses first making 2 Land attacks, both were Automatic

Point to note, if we had of been playing 2d10, for which I now realise my set up was better suited, I would have made 3 Land Attacks with confidence .... This will take some getting used to

[image]local://upfiles/49692/28E203B2FD2E4A4AA5E24EEDA6130CB8.jpg[/image]


You will encounter a lot of differences when using this table. One should not play with divisions with the 1D10 combat table in place, IMHO.
Fact is: there are now to many units in a hex to take it swiftly when one has got good odds...




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 2:08:31 PM)

quote:

ORIGINAL: Centuur

You will encounter a lot of differences when using this table. One should not play with divisions with the 1D10 combat table in place, IMHO.
Fact is: there are now to many units in a hex to take it swiftly when one has got good odds...

I am not considering that a fact at all. I consider it an opinion. [:)]

With that said I am in agreement that there are differences with the tables that can take a while to get comfortable with.

And I want to take this opportunity to remind the Australian rebels that we are also playing with the blitz bonus option. And that it has been modified (if it is a modification or not can be discussed) in MWIF. For example, 1 ARM is enough to give a +1 modifier since MWIF counts that ARM as +0.5 and rounds that to +1. And a reminder that the blitz option also gives a negative modifier when attacking cities with two factories.

Perhaps a deeper, generalized, discussion of the merits, or flaws, with the different combat tables could perhaps continue in an separate thread?




brian brian -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 2:22:39 PM)

That’s a lot of “lift” to scrap for the Allies.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 2:24:04 PM)


quote:

ORIGINAL: brian brian

That’s a lot of “lift” to scrap for the Allies.

Yes. I've become an heavy scrapper in my old dotage. [:)]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 2:26:53 PM)

Sep/Oct '39
Impulse #2 (Allies)

CW, and France, declare war on Germany. The unprovoked German invasion of Poland can not be allowed to stand.

Edit: US reacts with horror that the war in Europe spreads to more countries. One US entry chit removed. (1 rolled)




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 2:38:31 PM)

Sep/Oct '39
Impulse #2 (Allies)

CW call out their reserves and place the free units as follows:
GARR -> Liverpool
INF -> London

French reserves:
2 INF -> Lille
5-1 GARR -> Metz
4-1 GARR -> Strasbourg

Edit: In the Great Southern Land the forces mobilize to a great tune.
https://www.youtube.com/watch?v=aZ4NuX0qWuY

[image]local://upfiles/29130/231DCDB2F9EF4937B95134ADB8E1787E.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 2:49:17 PM)

Sep/Oct '39
Impulse #2 (Allies)

UK retaliate the German attacks on Poland by bombing their fleets in Kiel, and Stettin.

[image]local://upfiles/29130/2B7B34E8E12049ABAAD0E60D1110F7E6.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 3:15:21 PM)

Sep/Oct '39
Impulse #2 (Allies)

CW spend most of their surprise points to increase the damage done on the ships in Kiel. But they save 3 points to select a second target.

[image]local://upfiles/29130/0766717431A9431C956A80F2323B0D0F.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 3:23:49 PM)

Sep/Oct '39
Impulse #2 (Allies)

One cruiser is bottomed in Kiel.

[image]local://upfiles/29130/5D8BF7857A15403E8243B886CEDDDDDD.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 3:26:04 PM)

And one CP is sunk in Stettin.

[image]local://upfiles/29130/E1A9917ECC324ABB86FDE39C9D1A15C7.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 3:47:28 PM)

Sep/Oct '39
Impulse #2 (Allies)

No naval air.

Naval moves:

USSR:
BB Rostov -> Black Sea

USA:
CP -> Manila
One TRS ships HQI to Honolulu (debarks later in the impulse).

France:
CA Brest -> Baltic Sea 4-box
2 BB + CA Brest -> North Sea 4-box
TRS + CA + 6-4 INF Mogador -> Brest

CW:
TRS + INF (Aden) -> Port Said
4 x CA (Plymouth) -> North Sea 4-box

The French cruiser Duguay Trouin begin searching for German shipping in the Baltic Sea.

[image]local://upfiles/29130/511B3F181CF048E2AFDC1E26E2F9127A.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 4:05:54 PM)

Sep/Oct '39
Impulse #2 (Allies)

the French cruiser finds the German convoy and sinks it. (Allies 3, Axis 10)

[image]local://upfiles/29130/AC2BE7A379414779892FB60C83157502.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 4:18:00 PM)

Sep/Oct '39
Impulse #2 (Allies)

No strategic bombing. No Ground Strikes.

Rail Movement:
CW:
TERR (Lusaka) -> Cape Town

Land Moves:

USSR:
3-5 CAV Ulan Bator -> 4 hexes East Ulan Bator

CW:
INF (Port Said) -> Alexandria
TERR (Alexandria) -> 82,60

Over to China for the second part of the Allied impulse.




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 6:42:28 PM)


quote:

ORIGINAL: Orm

quote:

ORIGINAL: Centuur

You will encounter a lot of differences when using this table. One should not play with divisions with the 1D10 combat table in place, IMHO.
Fact is: there are now to many units in a hex to take it swiftly when one has got good odds...

I am not considering that a fact at all. I consider it an opinion. [:)]

With that said I am in agreement that there are differences with the tables that can take a while to get comfortable with.

And I want to take this opportunity to remind the Australian rebels that we are also playing with the blitz bonus option. And that it has been modified (if it is a modification or not can be discussed) in MWIF. For example, 1 ARM is enough to give a +1 modifier since MWIF counts that ARM as +0.5 and rounds that to +1. And a reminder that the blitz option also gives a negative modifier when attacking cities with two factories.

Perhaps a deeper, generalized, discussion of the merits, or flaws, with the different combat tables could perhaps continue in an separate thread?


I agree the pro's and cons are for another thread...

It was the negative modifier for 2+ Factories that turned me off attacking Lodz on the first impulse when only 1 Ground strike succeeded.

However the Empires reading of the Blitz option has perked our interest, as everywhere I can find states 2 ARM are required for the modifier.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 8:18:58 PM)


quote:

ORIGINAL: ssiviour

It was the negative modifier for 2+ Factories that turned me off attacking Lodz on the first impulse when only 1 Ground strike succeeded.


Yes. Although I am pretty sure that the ENG special ability can negate that modifier. Although the ENG will be eligible to suffer the first loss if it does.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 8:26:04 PM)

quote:

ORIGINAL: ssiviour

However the Empires reading of the Blitz option has perked our interest, as everywhere I can find states 2 ARM are required for the modifier.


Yes. That is how the rule is written. However, it is not implemented that way. Each attacking ARM, or MECH, will give a +0.5 modifier. And then the program will round all halves up. So +0.5 is rounded to +1. -0.5 is rounded up to 0.

Therefore one attacking ARM gives +1. And one Attacking ARM vs one defending MECH would be without any modifier. Edit: So 2 attacking ARM vs 1 defending MECH is still an unmodified attack.

Also note that divisions give half this bonus. Same with PARA. The rules say that there is a +1 for each paradropping unit, but a paradropping division only adds +0.5.





peskpesk -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 9:13:44 PM)

1939 Allied #2 North China

[image]local://upfiles/9545/C87A96DA138C45C082D8013B721AC05A.jpg[/image]




peskpesk -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 9:14:17 PM)

1939 Allied #2 South China

[image]local://upfiles/9545/B9416B7AD5AA4B6FB7F22C0A246F7D3C.jpg[/image]




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