ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2021 6:42:28 PM)
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ORIGINAL: Orm quote:
ORIGINAL: Centuur You will encounter a lot of differences when using this table. One should not play with divisions with the 1D10 combat table in place, IMHO. Fact is: there are now to many units in a hex to take it swiftly when one has got good odds... I am not considering that a fact at all. I consider it an opinion. [:)] With that said I am in agreement that there are differences with the tables that can take a while to get comfortable with. And I want to take this opportunity to remind the Australian rebels that we are also playing with the blitz bonus option. And that it has been modified (if it is a modification or not can be discussed) in MWIF. For example, 1 ARM is enough to give a +1 modifier since MWIF counts that ARM as +0.5 and rounds that to +1. And a reminder that the blitz option also gives a negative modifier when attacking cities with two factories. Perhaps a deeper, generalized, discussion of the merits, or flaws, with the different combat tables could perhaps continue in an separate thread? I agree the pro's and cons are for another thread... It was the negative modifier for 2+ Factories that turned me off attacking Lodz on the first impulse when only 1 Ground strike succeeded. However the Empires reading of the Blitz option has perked our interest, as everywhere I can find states 2 ARM are required for the modifier.
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