RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (Full Version)

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toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/7/2022 8:06:33 AM)

Place the Malaysian partisan on the Rubber Resource in the Jungle please




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/7/2022 8:49:27 AM)

Newsflash: Partisans stop critical rubber production in Malaya.

[image]local://upfiles/29130/B2A42B3A8DC74956A85ADC3F49C06A48.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/8/2022 1:53:45 PM)

I think that Axis will decide on how to stay at sea first. This time it might actually have some relevance. Any suggestion on how to proceed?




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2022 5:09:42 AM)

Axis agree we will post up to out Stay at sea and wait for the Allied response before progressing




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2022 5:58:29 AM)

Nov/Dec '40
End of Turn

Production Plan Prelim:
Germany: Save Oil (TR) Perm in Munich
Save Oil (51,36) in Berlin
Save Oil 56,40 in Berlin
Save Oil (TR) Armavir in Budapest
Save Oil Ploesti#1 in Berlin
Save Oil Ploesti#2 in Brno
Save Oil Ploesti#3 in Vienna
Oil (TR) Mosul in production in Essen
Should be 19 BP

Italy: no change s/be 7 BP

Japan: Oil (TR) 60,305 save in Tokyo
Oil (TR) 64,281 save in Kyoto
Oil (TR) Tarakan save in Canton
Oil (TR) Balikpapan save in Sasebo




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2022 6:02:36 AM)

Nov/Dec '40
End of Turn

Stay at Sea
Germany: All CP's 2 x BB's in Baltic Coast
Italy: All CP's
Italian Coast CA Zara, CA Trieste
East Med Nav2 CA Pola
Japan: All CP's

We await the Allied Stay at sea orders




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/12/2022 8:06:30 AM)

Nov/Dec '40
Allies end of turn:

Preliminary planning:
CW - 22 production points - 18 BPs.
France - 0 production points - 0 BPs. Can not get the oil traded from CW to France to be saved.
USA - 37 production points - 21 BPs.
USSR - 25 production points - 15 BPs.
China - 6 production points - 5 BPs

Stay at sea:
The following units stay at sea.

CW:
All CPs, except 2 in the East Med (1 CP stay in the East Med)
1 and 4 box in the Faeroes Gap
1 and 4 box in BoB
1 and 4 box in the North Atlantic
1 box in the East Coast
4 box in the Caribbean
4-box in CSV

France:
All CPs

USA:
CPs

USSR:
CP




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/13/2022 5:30:08 AM)

Nov/Dec '40
Axis end of turn

Return to base:
Germany: He 100 to 70,49
Bf110C to Syracuse
Italy: CA Fuime to La Spezia
2 x BB and CA Abruzzi to Salonica
CR.42 to 75,40
Re.2000 to 74,39
Japan: All to Fukuoka




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/13/2022 6:39:20 AM)

I am wondering if you could post orders for the oil use, and breakdown as well? Then I could do the first part in one go. Saves in the breakdown step seems safe to use.




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/14/2022 8:57:55 AM)

Nov/Dec '40
Axis end of turn

Oil Use
Germany: reorg all for 1.7 use 1 saved in Konigsberg and 1 being saved to Berlin
Italy: reorg all for 1.8 use 2 oil being saved to Berlin
Japan: use 0.4 oil re org G3M2, Trn and CV Hiryu
Vichy France: use 0.45 Oil to reorg CP and 3 x BB in Marseilles and Sub in Algeria

Axis Breakdown:
SS Inf to Inf and Mot Div (both SS)




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/15/2022 1:19:45 PM)

Nov/Dec '40
Allies end of turn:

Return to Base:

France:
Mozambique Channel: TRS + FTR2 -> Aden
Tasman Sea: CA -> Adelaide

CW:
Bay of Bengal: TRS + MIL -> Singapore
North Sea: 2 BB + 2 CA -> Scapa Flow
Faeroes Gap: BB -> Liverpool, CA -> Plymouth, CA -> Liverpool
BoB: TRS + INF -> Freetown, BB + CA -> Scapa Flow
North Atlantic: BB + 2 CA -> Gibraltar
Italian Coast: 3 CV + 3 BB + CA -> Malta, SUB -> Malta
West Med: 2 FTR2 -> Malta
CSV: TRS + HQA + CA -> cape Town, TRS -> Liverpool
East Med: 4 BB + 3 CA -> Port Said, 2 CP + 2 CA -> Gibraltar, FTR2 + LND2 -> Damietta, ATR3 -> 83,59, Liner -> Plymouth, BB -> Calcutta
Red Sea: CA + INF Div -> Suez

USA:
4 x BB -> Honolulu
TRS -> San Diego
SUB -> Pago Pago

USSR:
-

Use Oil:

USSR:
All units are reorganized for 0 oil (0.2).

CW:
All units are reorganized for 6 oil (5.55).

Free France:
All units are reorganized for 1 oil (1.0).

USA:
TRS + 3 BB are reorganized for 0 oil (0.4).

China:
All units are reorganized for 0 oil (0.0).

Breakdown:
China: INF (91,132) -> INF Div + MOT Div




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/15/2022 3:03:34 PM)

Nov/Dec '40
Allies end of turn:

Prod plan Final:
x

Scrap: -

Production:
China (5):
INF
CAV

CW (17):
TERR
INF
2 FTR2
CVP1
2 Pilot
CV (1st)
BB (2nd)

Free France (0):
-

USA (21):
MTN
PARA
BB (2nd)
Repair CW CV
Repair CW CA
Repair CW SUB
2 CVP1
Pilot

USSR (15):
3 INF
MOT
CAV

Conquest:
Germany conquers Crete.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/15/2022 4:00:09 PM)

Nov/Dec '40
Start of turn
Allies

Reinforcements:

CW:
Scrap: NAV2 + LND3 + SUB
CVP1 -> CV (Liverpool)
MIL (Greek) -> Athens
INF -> Calcutta
TERR (Position will be edited in when nationality is known)
BB + CA + CP -> Liverpool
Fort -> Singapore

France:

USA:
3 CVP1 -> 3 CV (San Diego)

China (Nat):
INF Shikiang

China (Com):
INF Div Ningsia

USSR:
GARR -> Minsk
GARR -> Chisinau
GARR -> Gomel
MOT -> Cernauti
ARM -> Kiev
MECH -> Odessa




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/15/2022 4:06:59 PM)

Seems we have a trade bug. All trades are mandatory, even the voluntary ones. Not sure how to fix this.

Have you done any part of our game in another version (newer), and then edited back the version number in order to continue with this game version? Just want to rule that out as a culprit before examining things.

Anyway. Don't think we can continue with this bug. Maybe editing can fix it? Think I saw that someone else had some similar bug.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/15/2022 4:12:43 PM)

Trade agreements at the end of turn. (With bug)

[image]local://upfiles/29130/ED228797D40D4E49AF67FD52F7B57206.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/15/2022 4:13:48 PM)

Trade agreements at the beginning of the turn. (Start of impulse 1, and without bug)

[image]local://upfiles/29130/EF10D1752E0F4FF082F3C1664A0DEE50.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/15/2022 4:28:35 PM)

It seems that the trade error had not occurred at the beginning of impulse 11. However, the error is there at the beginning of impulse 13 (next impulse).





ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/15/2022 6:47:42 PM)


quote:

ORIGINAL: ssiviour

Using 3.2.0 TRS continues to Salonica

[image]local://upfiles/49692/39E2274BBA6F4B45A627DE64DB236B16.jpg[/image]


Sorry but yes, I was the culprit to by pass this intercept bug.




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/15/2022 6:52:14 PM)


quote:

ORIGINAL: Orm

Trade agreements at the end of turn. (With bug)

[image]local://upfiles/29130/ED228797D40D4E49AF67FD52F7B57206.jpg[/image]


This bug has been previously reported on the Forums somewhere




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/15/2022 7:45:18 PM)

I am considering going back to a save before the bug appeared, and to try and re-create the game without the bug.

Do you guys this is a solution that can be practically done?




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/15/2022 7:50:02 PM)

quote:

ORIGINAL: ssiviour

Sorry but yes, I was the culprit to by pass this intercept bug.


I think that there is no culprit here. It falls into the category that 'things happen' when you get a 5-player game going for so long. I am amazed that so many get a game to survive into mid-game. And even more so at the end-game. And I do hope that we can manage to keep this game going until then.

If anything, the thing that messed us up might just be that the trade routines where altered in later MWIF versions. I couldn't even load our EOT save with the latest version.

Edit: Forgot to say that it is nice to know what might have caused the bug. [:)]




Courtenay -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/15/2022 10:13:23 PM)

This has happened to other people. I remember seeing discussions on how to fix it, and I think someone did. Unfortunately, I don't remember how, but you might look at threads on the tech support forum, or the thread on editing the game in Mods.




rkr1958 -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/16/2022 6:56:47 PM)


quote:

ORIGINAL: Courtenay

This has happened to other people. I remember seeing discussions on how to fix it, and I think someone did. Unfortunately, I don't remember how, but you might look at threads on the tech support forum, or the thread on editing the game in Mods.
It's pretty straight forward to fix, but it requires editing the game file. The edit, in my opinion, is very safe. If you wish, I can do it. Just post your game file. However; I understand if you don't wish to play with "edited" game files. Definitely your call either way ...




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/16/2022 7:27:24 PM)

Thank you, Ronnie. I, or rather we, might take you up on your offer. However, I am going to make an attempt to recreate the game from a save without the bug and see if I can get it right without to much work. If I give up on that I am going to return to your offer and hope that solves it.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/16/2022 7:30:02 PM)

Nov/Dec '40
Start of turn
Allies

Voluntary Resource Lending:
CW -> China - 2 resource (1 oil)
USA -> Free France - 1 resource (1 oil)
USA -> China - 1 resource
USA -> CW - 1 resources (1 oil)

Allies will let Axis go first if we win the initiative. We will not ask for a re-roll.




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (2/18/2022 7:11:31 AM)


quote:

ORIGINAL: Orm

I am considering going back to a save before the bug appeared, and to try and re-create the game without the bug.

Do you guys this is a solution that can be practically done?


Address the situation how you think best, I trust your judgement. If you need any assistance just ask.




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