LuckyLooser -> Low-tech static defenses (3/18/2021 4:59:39 PM)
|
Greetings, somehow I was missing a low tech static defense building. You know the old concrete bunkers, tunnels and so on. It was always bothering me having a nice flatland chokepoint between two defensible mountain ranges and not being able to build any kind of defenses there before auto-turrents. I could imagine it in two different ways: 1) Working as a unit, like the auto turrents. Just taking manpower and a lot of industrial capacity instead of high-tech parts. The manpower being the garrison. 2) Working as a hex-building, increasing maximum entrenchment values of the hex. I can even imagine it as a 6-tier building, with e.g. 50 max entrenchment per tier. As non automatic static defenses only help a garrison, whatever that may be. Of course there should be some kind of upkeep on the building, (e.g. 100 workers per tier). I see a few definitive gameplay advantages: a) you can increase the defensibility of cities or strategic points, making artillery a necessity to siege them b) infantry and AT-guns stand a chance against tanks in flat terrain / cities, when properly fortified c) giving the player strategic option to fall back to a (non-natural) defensive position I can see my very own Maginot-Line manned by space marines already! What are your thoughts?
|
|
|
|