geforth -> RE: Quick Questions Thread (4/28/2021 3:00:10 PM)
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ORIGINAL: loki100 you can't directly but you can see how many MP a unit will have left after each hex in its movement chain - so you can work out the cost of a given hex that way. if its a hex you can't enter for some reason then you need to use the movement tables in the manual. The problem is the cost per hex isn't fixed, it depends on the links, enemy units, who controlled the hex at the start of the turn, just what you are moving as well as variables such as the weather thanks for your answer :-) is it possible to add a tooltip, which shows us the needed movement points for the selected unit when we hover over a hex? or an additional layer, that shows us all needed movement points for the unit on the map? or better: an additional layer which shows us all current needed movement points without selecting a unit and when we select a unit, it calculates the movement points for the specific unit and shows us all? hm, more layers could be really cool. like a simple terrain layer (white for plains, light green for light woods etc.). I should stop thinking :-D maybe that is more for the suggestions forum. :-)
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