RE: Truck Summary in logistics Phase Report is hard to understand: (Full Version)

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dudefan -> RE: Truck Summary in logistics Phase Report is hard to understand: (3/31/2021 9:11:28 AM)


quote:

ORIGINAL: juv95hrn


quote:

ORIGINAL: johng5155

Thanks for the info. So, is there a reason to assign any combat support units to the army group or army levels?


As per WITE1, for Germany, no not really. Unless you really want some SU´s to potentially reach all subordinates, instead of fewer in corps. Or have them spread over a larger geographical area. Mostly you want to focus on corps level, since it increases the actual chance the SU will actually be used in combat at all.

But for the Soviets, most corps will be removed, and the Soviet Armies is the lowest level HQ mostly. So here is where you want to focus your Soviet SU´s. No corps means a slightly less chance for any SU´s to actually see use, but thats just one way the Red Army is weaker at the start of the war.

I doubt this logic have changed much into WITE2.


Hmm are you sure. On axis side I don't think army hq support units can participate in battles unless an CU is directly under command and within 5 hexes




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (3/31/2021 9:22:22 AM)

@dudefan

you are correct combat SUs don't skip a HQ in the allocation process, they need to be in a HQ directly involved in the battle.

More generally, it is not true in WiTE2 that Soviet corps are removed, more accurately many convert to army level HQs (& since you can't build HQs this is an important resource)




dudefan -> RE: Truck Summary in logistics Phase Report is hard to understand: (3/31/2021 10:17:07 AM)

The transport plane question is really interesting. Is there a disadvantage to move them to the map from a theater. They seem not to count? Same with construction units?




Bamilus -> RE: Truck Summary in logistics Phase Report is hard to understand: (3/31/2021 5:20:20 PM)

What does negative replacements mean in the unit supply details screen and commanders report screen? Does this represent a shortfall or does it mean they converted support units to rifle squads?




sw30 -> RE: Truck Summary in logistics Phase Report is hard to understand: (3/31/2021 5:55:54 PM)

Some questions on air units:

1) Is there a way to move air units without all the clutter? For Example, at the start of the game NW Leningrad is way overstacked, but selecting units there, there's actually no way to right click on Pavlovo (1 hex to the east) to move units there. (the names of the air groups cover it, right clicking where it's supposed to be is right clicking on the name of the unit
2) Is there a way to target a specific airbase when moving? a little south of Leningrad is Gorelelovo, which is not targetable by itself, because it's surrounded by airbases.
3) Air units seems to be always locked in theaters if either Air or ground is lacking (because air units provide some help to ground value) whereas ground units can be moved if ground values are satisfied but air is not, is this intended behavior?

Edit:
4) One more thing around Air, Soviet T1, I have AI Assistant on, I hit the execute button, and basically nothing happens. All groups are in the suicidal ground support mode, air groups are not moved from soon-to-be encircled locations, and very few (if any) groups moved to reserve. What fiddly bits do I need to do to wake up the Assistant?




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (3/31/2021 7:01:34 PM)


quote:

ORIGINAL: sw30

Some questions on air units:

1) Is there a way to move air units without all the clutter? For Example, at the start of the game NW Leningrad is way overstacked, but selecting units there, there's actually no way to right click on Pavlovo (1 hex to the east) to move units there. (the names of the air groups cover it, right clicking where it's supposed to be is right clicking on the name of the unit
2) Is there a way to target a specific airbase when moving? a little south of Leningrad is Gorelelovo, which is not targetable by itself, because it's surrounded by airbases.
3) Air units seems to be always locked in theaters if either Air or ground is lacking (because air units provide some help to ground value) whereas ground units can be moved if ground values are satisfied but air is not, is this intended behavior?

Edit:
4) One more thing around Air, Soviet T1, I have AI Assistant on, I hit the execute button, and basically nothing happens. All groups are in the suicidal ground support mode, air groups are not moved from soon-to-be encircled locations, and very few (if any) groups moved to reserve. What fiddly bits do I need to do to wake up the Assistant?


best advice to your first 3 is the manual esp 17.3.4. Saying that as to answer you I'd just do a huge cut and paste.

4 - have you set it up properly, what stance (retreat would be my choice), which HQs are they 'following', have you moved those HQs to where they will end the turn? My experience is the AI-assist (whichever method you use) does a really good job of sorting out the mess of the VVS on T1 - I'd often use even if afterwards I was going to revert to manual control as it simplifies the task




VesaAwesaka -> RE: Truck Summary in logistics Phase Report is hard to understand: (3/31/2021 10:20:28 PM)

Does attacking out of range of a units HQ negatively effect combat values outside of not being able to receive support units? For example in the Leningrad scenario I like to start off by destroying fortifications using Security Units. I often dont follow them with their HQ as there are no supports units for them. Will this negatively effect them in combat?

Also im for the most part leaving the airwar to the AI and noticing it makes really bad decisions when it comes to resupplying via air transport. It seems like it will regularly send transports to resupply units that are surrounded by soviet fighters and get them shot down turn after turn. Is there a setting i should be messing with to fix this or should i just manually send air transports out or with escorts.




CommC -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 2:10:25 AM)

1. where/how can I set the target priorities for the AI air assist system (as in WitW)?

2. where is the button to automate the railroad repair?

Thanks! I can't find these in the manual or any tutorials.




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 8:11:51 AM)


quote:

ORIGINAL: VesaAwesaka

Does attacking out of range of a units HQ negatively effect combat values outside of not being able to receive support units? For example in the Leningrad scenario I like to start off by destroying fortifications using Security Units. I often dont follow them with their HQ as there are no supports units for them. Will this negatively effect them in combat?

Also im for the most part leaving the airwar to the AI and noticing it makes really bad decisions when it comes to resupplying via air transport. It seems like it will regularly send transports to resupply units that are surrounded by soviet fighters and get them shot down turn after turn. Is there a setting i should be messing with to fix this or should i just manually send air transports out or with escorts.


You lose all the leadership rolls, and that can have a bearing not just in not getting SUs but also the commitment of in-unit elements. So I do the same, if its an easy big win, do it, but don't expect the security units to do much against even a by-passed Rifle Division

Axis transport AOGs can be hooked to any ground command (not just that of their controlling formation), so the best advice is to link them to a corps (or other HQ) that is lagging behind so they don't go to deliver supply to front line depots




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 8:14:57 AM)


quote:

ORIGINAL: CommC

1. where/how can I set the target priorities for the AI air assist system (as in WitW)?

2. where is the button to automate the railroad repair?

Thanks! I can't find these in the manual or any tutorials.


1 - you don't, you tell the AI-assist where to concentrate, how to move your air assets etc, it generates what it thinks are suitable ADs (most likely a mix of recon and GS)

2 - you don't. The rail repair support units operate as per 21.6.1. your on map FBD/NKPS you move manually




carlkay58 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 12:20:32 PM)

Actually #1 is allowed via the Air Doctrine screen where you can set targeting priorities for Ground Attack and City Bombing.




AdmiralHalsey -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 12:39:37 PM)

I'd still really appreciate an answer to the effect of transfering supply and construction units with no combat value to and fro theater boxes.

I'm also curious what the number of AA units has on allied bombing in the Italy and WE Theater boxes. Is there any point to saturating europe with AA guns, or should they all be stripped out and assigned on map to German Cities where they have a documented benefit?




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 1:52:17 PM)


quote:

ORIGINAL: AdmiralHalsey

I'd still really appreciate an answer to the effect of transfering supply and construction units with no combat value to and fro theater boxes.

I'm also curious what the number of AA units has on allied bombing in the Italy and WE Theater boxes. Is there any point to saturating europe with AA guns, or should they all be stripped out and assigned on map to German Cities where they have a documented benefit?


not a good idea, they are part of the garrison system (its not all keying off CV)

AA units are part of the system, so basically you run the risk of losing extra VP and/or seeing the allies advance more rapidly




dudefan -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 2:42:06 PM)


quote:

ORIGINAL: loki100


quote:

ORIGINAL: AdmiralHalsey

I'd still really appreciate an answer to the effect of transfering supply and construction units with no combat value to and fro theater boxes.

I'm also curious what the number of AA units has on allied bombing in the Italy and WE Theater boxes. Is there any point to saturating europe with AA guns, or should they all be stripped out and assigned on map to German Cities where they have a documented benefit?


not a good idea, they are part of the garrison system (its not all keying off CV)



Hmm. I called all transports and construction units to the map and never had a problem so far though.. if there is a disadvantage, it probably is insignificant.

The same with patrol planes if there is no naval aspect in the theater box.

AA counts, that is confirmed by my testing. In fact I believe it is a bit of an exploit because I stack my AAs in theater boxes and pull inf or even armour to the map and can keep the 100%.





AdmiralHalsey -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 2:42:36 PM)

So there are lots of 'Hidden' modifiers so to speak? Air CV, Naval CV, Land CV, and 'Other stuff' including AA guns, Transport Aircraft modifiers, is Rommel present in Africa, etc etc?

If so, could those be made less hidden? Or at least, are there bonuses for exceeding the modifiers or just penalities for going under them?




dudefan -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 2:46:31 PM)


quote:

ORIGINAL: AdmiralHalsey

So there are lots of 'Hidden' modifiers so to speak? Air CV, Naval CV, Land CV, and 'Other stuff' including AA guns, Transport Aircraft modifiers, is Rommel present in Africa, etc etc?

If so, could those be made less hidden? Or at least, are there bonuses for exceeding the modifiers or just penalities for going under them?


AA counts to ground I think




CommC -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 5:40:44 PM)

2 - you don't. The rail repair support units operate as per 21.6.1. your on map FBD/NKPS you move manually


ok, thanks.

So, to clarify, there is no automated railroad repair in WitE2, but there is automated railroad repair in WitW?




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 5:44:03 PM)


quote:

ORIGINAL: CommC

ok, thanks.

So, to clarify, there is no automated railroad repair in WitE2, but there is automated railroad repair in WitW?



its actually the same mix, you have a number of support units that do automatic repair and a number of manually moved units that you choose where to put and move across the map repairing as you do




AdmiralHalsey -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 5:47:24 PM)


quote:

ORIGINAL: dudefan


quote:

ORIGINAL: loki100


quote:

ORIGINAL: AdmiralHalsey

I'd still really appreciate an answer to the effect of transfering supply and construction units with no combat value to and fro theater boxes.

I'm also curious what the number of AA units has on allied bombing in the Italy and WE Theater boxes. Is there any point to saturating europe with AA guns, or should they all be stripped out and assigned on map to German Cities where they have a documented benefit?


not a good idea, they are part of the garrison system (its not all keying off CV)



Hmm. I called all transports and construction units to the map and never had a problem so far though.. if there is a disadvantage, it probably is insignificant.

The same with patrol planes if there is no naval aspect in the theater box.

AA counts, that is confirmed by my testing. In fact I believe it is a bit of an exploit because I stack my AAs in theater boxes and pull inf or even armour to the map and can keep the 100%.




Some more information on this would be clear, or this could lead to some explioty MP games.




squatter -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 6:18:41 PM)

Question about AI Air assist:

In a game where AI assist is disabled in global settings, does pressing the AI assist button every single turn basically replicate the same results as if AI had been toggled from the start?

I'm just checking to know whether there's any difference in the behaviour/quality of the AI if you chose manual, maybe move a few groups around, then click AI Assist compared to full auto AI.




Bamilus -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 6:55:51 PM)

quote:

ORIGINAL: squatter

Question about AI Air assist:

In a game where AI assist is disabled in global settings, does pressing the AI assist button every single turn basically replicate the same results as if AI had been toggled from the start?

I'm just checking to know whether there's any difference in the behaviour/quality of the AI if you chose manual, maybe move a few groups around, then click AI Assist compared to full auto AI.


I believe so, but with one exception. I prefer having it off so that way i can choose if i want to give to AI. The problem with always leaving it on is that the AI assist runs on turn end, leaving you no chance to adjust anything its done. So if you have AI assist checked on game options screen then youre locked with it. With it off, i can have it run and then still tweak anything after that. Just note that everytime you run it will overwrite your adjustments to air directives or other items, but thats where air doctrines cam come in handy




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 7:48:55 PM)

yes, it works to exactly the same rules, just its triggered by the button (so voluntarily) rather than F12 which locks you into the AI-assist.





MaB1708 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 8:56:03 PM)

I am starting with Road to Leningrad as Axis. T1. After air phase I see that some freight has been sent out from some of the depots (no logistics phase yet!). I find in the manual that airbases may draw some fuel and ammo during air combat in some circumstances. Now I restart the turn and change the supply priority to 0 for all airbases, which for air bases means no supplies are drawn. Execute airphase but still some of the supplies are sent out from some depots (not so many at least). As w/o logistics phase there is no indicator lines between supply source and target: where might these supplies have gone to? Is there other specific units that draw already during air exec phase?
Thank you!




squatter -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 10:13:48 PM)


quote:

ORIGINAL: loki100

yes, it works to exactly the same rules, just its triggered by the button (so voluntarily) rather than F12 which locks you into the AI-assist.




Thanks




Bamilus -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 10:39:34 PM)

Whats the difference between using priority repair and manually assigning a construction unit to a city?




FriedrichII -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/1/2021 10:45:52 PM)

I am wondering if Riga is captured on T1 does it make sense to move the Heeresgruppe Nord HQ into this city, or the HQ of the 18. Armee?

Also if I do not use Logistic AI I have to design one port to export (to Riga)? Which German port is the best for export? (is port size and also range important?)

Any other hints for the manuell logistic setting for Heeresgruppe Nord would be very appreciated.




carlkay58 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/2/2021 12:11:42 AM)

MaB1708 - setting the airbase supply priority to 0 does not deactivate the in-turn request for supplies.

Bamilus - Priority Repair makes that facility the high priority to be repaired in the hex. Assigning a construction unit to the city will repair one of the facilities in the city - there is no player control over which facility is chosen. I personally only use high priority for directing repair of ports and railyards. I let the system assign the construction unit and thus spend the AP for the priority repair but not for assigning a unit to the city.

FriedrichII - I tend to move the 18th Army HQ to Riga on turn 1. It is close to the rest of its command and will improve the throughput of the city. I also tend to attach all of the Axis RAR Labor units available to the 18th Army HQ and this lets it repair the hexes in between the captured rails. All German ports should already be set to export and any port you capture will default to import. Both port size and range are important to determine how much freight can be shipped between ports. If you want more information you can download my save files in my AAR and check out what I have done through the turns.




Kronolog -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/2/2021 10:00:06 AM)

Is it possible to see the numerical value of detection levels? According to the manual (10.2.2) it should still be visible in the pop up when you mouse over enemy units. However, this isn't the case at the present.




CaesarCzech -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/2/2021 10:44:45 AM)

How do i turn AP the costs for movement and attacks on kinda turned them off somehow and dont know how to turn them back on




M60A3TTS -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/2/2021 11:16:06 AM)


quote:

ORIGINAL: Kronolog

Is it possible to see the numerical value of detection levels? According to the manual (10.2.2) it should still be visible in the pop up when you mouse over enemy units. However, this isn't the case at the present.


Numeric values are not in this game. That wasn't carried over from the original. 10.2.2. refers to the fact that if you use the shift-t option (also on the map tab), you can see unit detection. 10.2.3 goes on to explain it is the differing shades of color that tell you what the relative value is.




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