RE: Quick Questions Thread (Full Version)

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loki100 -> RE: Quick Questions Thread (4/4/2021 10:31:35 AM)


quote:

ORIGINAL: morvael

So it's a method for making super strong units? I guess they aren't moving normally at least.


they can't move normally, but will retreat/rout if that outcome is triggered by combat. But they don't have a specific defensive bonus, they don't entrench any faster, so they are not akin to the FZ units - which is why its often a good idea to have both a city fort and a FZ in the same hex




M60A3TTS -> RE: Quick Questions Thread (4/4/2021 10:35:56 AM)

Depending on the situation, these city forts can be taken down easier than you might think, especially if the fort level is reduced.




Mehring -> RE: Quick Questions Thread (4/4/2021 11:45:20 AM)

quote:

11.2.5 If a Soviet national hex south or east of 187,187 (just southeast of Lvov) is Axis controlled then all of Southern Front and related airbases will be unfrozen


It would be a strange T1 that did not see German units east of 187,187. Should this read "south and east of 187,187"?




devoncop -> RE: Quick Questions Thread (4/4/2021 11:53:36 AM)

Deleting save games question ?

Is there a way in game to delete save games as I dont see any dustbin icon or anything similar ?

I am starting to get quite a few files building up for previous unsuccessful attempts I don't wish to be reminded of :-)




loki100 -> RE: Quick Questions Thread (4/4/2021 12:00:28 PM)

select either the individual save file or the directory and this button will clear it:

[image]local://upfiles/43256/E8EBBD6239B042DB979B272F3B6B6882.jpg[/image]

alternative - and what I tend to do, is to open the relevant directory should be in dat\Save and delete using the standard windows routines.

I also (for particular reasons) just have a directory called 'misc' and pop individual save points in there - handy to come back to if you don't really want to store the entire directory ... or for picking up files to test etc




morvael -> RE: Quick Questions Thread (4/4/2021 12:28:09 PM)

Is the combat system rework mentioned in the manual consisting of combat delay and CPP or was the actual resolution of ground elements firing at each other changed as well?




carlkay58 -> RE: Quick Questions Thread (4/4/2021 12:38:39 PM)

Howdy morvael - as I understand it there have been several changes in the combat engine deep under the hood that included changes in the resolution of ground elements firing at each other.




morvael -> RE: Quick Questions Thread (4/4/2021 12:57:04 PM)

Hello carlkay58, nice to see familiar nicknames around 😀 and nice to be just a regular player again 😀 haven't played the game yet, just going through the manual.




jockstersi -> RE: Quick Questions Thread (4/4/2021 1:03:49 PM)

Hi, noob question so be gentle...

When setting up a manual AD how do I assign fighters to a bomber squadron?

Many thanks, Simon




loki100 -> RE: Quick Questions Thread (4/4/2021 1:51:05 PM)


quote:

ORIGINAL: jockstersi

Hi, noob question so be gentle...

When setting up a manual AD how do I assign fighters to a bomber squadron?

Many thanks, Simon


you don't as such.

you have 2 ways to assign planes. if you leave it to Auto, the AI routines will select the planes it needs (both bombers and escorts) from what is available. This is often the best solution in many cases. If you do a manual assign then allocate a bomber AOG and a fighter one, if you want the fighters to support another AD then you can split its allocation over multiple ADs

Section 17.4.2 (& the relevant one page guide) should walk you through this in detail

Roger




briklebritt -> RE: Quick Questions Thread (4/4/2021 5:36:38 PM)

Velikie Luki scenario playing as the Germans.. there is the "8th Panzer Division" and itīs directly assigned to an army HQ, the "3rd Panzer Army". Saying it is only 3 hexes away from a corps HQ, would it be better to assign the Panzer Division to this corps HQ? Are there any positives or negatives to be assigned to army or corps HQ (when it is in range with both HQs)?

When the "8th Panzer Division" is assigned to a Corps HQ (which is assigned to an army HQ), will the "8th Panzer Division" still get the SU from army HQ when fighting (down the chain of command)?




loki100 -> RE: Quick Questions Thread (4/4/2021 5:41:54 PM)

yes, best to link it to the corps, no it only takes combat SU from the immediate commanding HQ




briklebritt -> RE: Quick Questions Thread (4/4/2021 6:56:04 PM)

loki, could you please explain what is the benefit in this situation I descripted assigning it to a corps HQ?




dudefan -> RE: Quick Questions Thread (4/4/2021 8:04:23 PM)

One more Leadership roll




FriedrichII -> RE: Quick Questions Thread (4/4/2021 8:57:25 PM)

Currently I am playing the 1941 campaign and I am considering to send Divisions to the Afrika Theater Box. I have manual control over the theater boxes.

I am still on turn 1, but I have so much fun with this game as I did not have with a PC game since years!

My questions are:

1. what will happen with my Afrika Units after this Theater will have been lost? Are they all lost?

2. Are there any hints which Theater Boxes I should reinforce and with how many Divisions?

I am playing versus the AI on normal difficulty.




loki100 -> RE: Quick Questions Thread (4/4/2021 9:14:55 PM)


quote:

ORIGINAL: dudefan

One more Leadership roll


more than that - if the unit reports to an army its leadership/12, if to a corps its leadership/10 so a larger chance to pass the first test and a better command chain - see 15.5.3




carlkay58 -> RE: Quick Questions Thread (4/4/2021 9:39:42 PM)

FriedrichII-

1. The survivors will show up in Italy with much lower TOE.

2. As the Axis the only Theater Box I would reinforce would be the Soviet Union Garrison box. You don't want to send divisions to that one - just the odd brigade/regiment - and add them slowly to not over commit. The other boxes are not going to change much and it will take a long period of time before you see any results (measured in months).




VesaAwesaka -> RE: Quick Questions Thread (4/4/2021 9:51:26 PM)

On turn 1 as the axis do you want to prioritize surrounding units and then attacking to form pockets or just attacking and trying to form pockets? My understanding is that surrounding a unit and then attacking makes them more likely to rout. When they rout they may suffer more losses but you are missing out on the turn 2 surrenders. If i had to guess the answer is that its situational.

Also where do routed units that are surrounded go? I surrounded some routed soviet units in the Courland area and occupied the ports. Do they just rout through my lines? I know if I go adjacent to them they suffer attrition and rout through lines and in WITE 1 i believe they would even rout across the gulf of Riga




FriedrichII -> RE: Quick Questions Thread (4/4/2021 11:06:08 PM)

Thank you Carlkay58 for your answer.




squatter -> RE: Quick Questions Thread (4/5/2021 10:52:22 AM)

Assigning construction units to cities: is there any other reason to assign construction units to cities other than to repair ports/railyards?

Do they contribute anything to depot functions, for example?




loki100 -> RE: Quick Questions Thread (4/5/2021 11:07:47 AM)

no, they are just a repair tool or to build new stuff. Where they are useful is if you placed a depot in a hex with no rail yard then they will help build that a bit faster




loki100 -> RE: Quick Questions Thread (4/5/2021 11:12:47 AM)


quote:

ORIGINAL: VesaAwesaka

On turn 1 as the axis do you want to prioritize surrounding units and then attacking to form pockets or just attacking and trying to form pockets? My understanding is that surrounding a unit and then attacking makes them more likely to rout. When they rout they may suffer more losses but you are missing out on the turn 2 surrenders. If i had to guess the answer is that its situational.

Also where do routed units that are surrounded go? I surrounded some routed soviet units in the Courland area and occupied the ports. Do they just rout through my lines? I know if I go adjacent to them they suffer attrition and rout through lines and in WITE 1 i believe they would even rout across the gulf of Riga


the rules vary a bit depending if the hex is already isolated - see 23.14 and esp 23.14.5 for the specifics

routs from non-isolated hexes are treated similarly to the rules for displacement (23.13) but basically they will head for their HQ or a town/city hex.

But worth bearing in mind, low experience/morale/TOE formations are more likely to rout/shatter from normal combat in WiTE2 than they did in #1. So pockets are an important part of your T1 planning, but they are not as essential in WiTE2




squatter -> RE: Quick Questions Thread (4/5/2021 11:31:57 AM)

Thanks Loki




FriedrichII -> RE: Quick Questions Thread (4/5/2021 11:42:08 AM)

quote:

ORIGINAL: Mehring

quote:

11.2.5 If a Soviet national hex south or east of 187,187 (just southeast of Lvov) is Axis controlled then all of Southern Front and related airbases will be unfrozen


It would be a strange T1 that did not see German units east of 187,187. Should this read "south and east of 187,187"?


I am too not sure how to prevent unlocking the Soviet Southern Front. Is Axis controlled hex "south and east of 187,187" correct?

Does AGS can move east of 187,187 if they are not also south of it without triggering it.

I am working since one week on my T1 turn and it would be unfortunately if I would trigger this by accident. AGN and half of AGC is already done and today I am going to move AGS.

Thanks in advance!




carlkay58 -> RE: Quick Questions Thread (4/5/2021 12:12:44 PM)

The best way to think of the Southern Front activation is this: If the Axis occupy or ZOC control any hex where BOTH coordinates > 187 then the Southern Front activates. Does that help?




FriedrichII -> RE: Quick Questions Thread (4/5/2021 12:29:19 PM)

Hello Carlkay,

thanks for continuously helping the new players!

What happens if one of the hex numbers is equal 187 and the other greater than 187? This would not count, or?

It would be safe to capture Lvov on T1 without activating the Southern front. Lvov is 186,186 and would also give maybe control over the two hexes 187,186 and 186,187

Thanks for the hint that ZOC control also count. I did not know this before.




squatter -> RE: Quick Questions Thread (4/5/2021 12:36:44 PM)

When manually controlling air war, how can you display all current air directive targets on the map at the same time?




FriedrichII -> RE: Quick Questions Thread (4/5/2021 1:14:15 PM)


quote:

ORIGINAL: squatter

When manually controlling air war, how can you display all current air directive targets on the map at the same time?


Click shift-y and then chose "all targets" or "ground targets only"




squatter -> RE: Quick Questions Thread (4/5/2021 1:37:36 PM)

Thanks.

Is there a way to 'copy' an existing AD and use this as the template for a new AD? (for example to copy a recon directive the AI assist has created and drop it on the map in another area, rather than create a new AD from scratch?)




briklebritt -> RE: Quick Questions Thread (4/5/2021 1:45:51 PM)

I got a question regarding these automatic rail repair HQs. How can I find these special HQs on the map? I thought the "rail damage" map mode would highlight them, but it only highlights the "normal" rail repair units which can by controlled by the player. Does these automatic rail repair HQs exist at the start of the scenario or do I have to create these HQs by putting rail-repair-support-bataillons into them? Thanks :-)




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