loki100 -> RE: Quick Questions Thread (7/24/2021 11:20:57 AM)
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one answer is that they are not 'useless' hence your post. The game design logic is that any contact with the enemy causes friction so even a low level enemy unit can force troops out of march mode, demand someone stops to work out what is going on, think about how to respond and so on. Its the same reason why movement in 'pending' hexes is more costly than movement in hexes you owned at the start of the turn and why very low level partisan efforts deny you admin movement. So this is all part of the tactical puzzle element to any WiTE2 turn but you can only really answer your questions in the context of your wider operational plan and actions. Crudely you present 3 bad choices, there aren't any good ones so which causes you the least detriment. One thing, I really would never use a pzr division/reg to attack an NKVD regiment, but beyond that your analysis is spot on ... now which is the least worst choice [;)] one good thing, hit hard, these things die, they are quite likely to shatter or be so wrecked as to stay routed/unready for many turns, so it is a finite problem
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