RE: Truck Summary in logistics Phase Report is hard to understand: (Full Version)

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gw15 -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/10/2021 2:42:07 PM)


quote:

ORIGINAL: gw15

I have a Hurricane unit in the NR but I cannot figure out how to get it on the map. It's not on the list of units when I want to add AOG's or air units. Does it require a special AOG or command?


I think maybe I found an answer. The Air Group name has a "-SF" in the name which means it is attached to the Northern fleet. So the reason I cannot move it from the NR to the map is it can only be in the NR or the Finnish Box.

loki100, do you agree?




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/10/2021 3:55:23 PM)


quote:

ORIGINAL: gw15


quote:

ORIGINAL: gw15

I have a Hurricane unit in the NR but I cannot figure out how to get it on the map. It's not on the list of units when I want to add AOG's or air units. Does it require a special AOG or command?


I think maybe I found an answer. The Air Group name has a "-SF" in the name which means it is attached to the Northern fleet. So the reason I cannot move it from the NR to the map is it can only be in the NR or the Finnish Box.

loki100, do you agree?


no idea to be honest. I deliberately play with the TB locked. At some stage I may use them but not till I'm convinced its balanced and nailed down - which took a long time with WiTW and then made it just a chore. I'm happy that I can dump excess units in them for a particular gain (so beef up the Soviet Union garrison as the axis, or the Northern Theatre as the Soviets) and that otherwise they act as a drag on the production capacity.

To the specifics, it could be that unit will take you below the 90% in a particular category, it could be coded as a naval air unit and thus need a specialised AOG. 'SF' per se is just chrome, as with all the other air groups with a specialist name designation.

It could also be a bug




Hardradi -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/11/2021 1:34:49 AM)

When you look at Air Groups in the Commanders Report, there is a Depletion Status column labelled "Depl". Some of these are set to yes. What is the reason and are you able to change this status to No? If so, how?




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/11/2021 6:18:42 AM)


quote:

ORIGINAL: Hardradi

When you look at Air Groups in the Commanders Report, there is a Depletion Status column labelled "Depl". Some of these are set to yes. What is the reason and are you able to change this status to No? If so, how?


it related to 16.4.12 and is simply a description. You can change their status if they gain new planes

[image]local://upfiles/43256/3BE745DC263544FC9E0D950ECB8AD7E0.jpg[/image]




Hardradi -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/12/2021 8:04:27 AM)

Thanks loki




Darojax -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/14/2021 9:30:49 AM)

What is the point of the NBAPs with the U-2VS aircraft? The game engine produce these aircraft at a heavy rate and I currently have 2 thousand of them at my disposal.

I've tried using these during nighttime, with impunity. In ground attack directives they mostly take extremely heavy losses. I've adjusted the directive to only fly during the best of weathers and only attack positions with very weak AA, but still they seem uncapable of incurring even a single man loss.

Someone please tell me if you found any use for them, in any way! :p




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/14/2021 10:06:53 AM)


quote:

ORIGINAL: Darojax

What is the point of the NBAPs with the U-2VS aircraft? The game engine produce these aircraft at a heavy rate and I currently have 2 thousand of them at my disposal.

I've tried using these during nighttime, with impunity. In ground attack directives they mostly take extremely heavy losses. I've adjusted the directive to only fly during the best of weathers and only attack positions with very weak AA, but still they seem uncapable of incurring even a single man loss.

Someone please tell me if you found any use for them, in any way! :p


much the same, I actually run them at 1,000' day GA-unit attacks, they then need a couple of weeks to rebuild their morale and you can repeat. Its all low level damage in terms of disruption/fatigue.

Clearly once you need the airbases you may as well just use them as training formations, scrap when they reach a decent experience and the pilots go into the Il-2 formations.

At one stage there was an idea of a Soviet partisan box, and these could operate in that (fits as the type of damage they do is akin to that type of warfare). Problem is the theatre boxes aren't designed to be in direct opposition (even the Finnish theatres actually operate independently) but it might help. But thats a bit of a reflection as to their usage in-game, its clear the Soviets found them of use right to the end of the war.




erikbengtsson -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/16/2021 8:35:02 AM)

What is the condition for the Moscow MD to be unfrozen or turned into a Front?




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/16/2021 9:22:39 AM)

it never becomes a conventional Front, not sure if it becomes unfrozen




glenhope -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/17/2021 7:00:14 AM)

Starting a 1941 campaign with the latest patch. The Africa TB starts at 86% and the other TB's (W, B, N, It) are just under 100%. Is this normal? Getting a lot of African Axis setback events. I thought the TB's start at 100%.




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/17/2021 7:11:35 AM)

no, they start as they start [8D]

there is a risk of lost VP etc in the first few turns (for both sides) as things settle down. In most games this oomes out in the wash but there is a risk of an unbalanced outcome.




Kriegsspieler -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/17/2021 11:53:31 AM)

I have two question about airbase construction. First, is there any way to visually track construction projects that do not begin from scratch? I know that new constructions appear orange on the map. But what about expansions? Is there any way to track those?

Secondly, if I have assigned a construction unit to an airbase construction project and I have locked HW support, do I have to retrieve the SU myself once it has finished? I should have a clear answer for this myself, but you see, I have trouble keeping track of the construction projects . . .!

As a suggestion for a future patch, one might hope that the Commander's Report might be expanded to include all construction projects, including bases, ports, and railyards. Since the game tracks these things, it ought to be possible, one imagines.

Thanks!




Darojax -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/17/2021 12:54:24 PM)


quote:

ORIGINAL: Kriegsspieler

I have two question about airbase construction. First, is there any way to visually track construction projects that do not begin from scratch? I know that new constructions appear orange on the map. But what about expansions? Is there any way to track those?


Click on the location name top right where the airbase upgrade is taking place and the new window will have information in percentage how far the upgrade has gone.

quote:

Secondly, if I have assigned a construction unit to an airbase construction project and I have locked HW support, do I have to retrieve the SU myself once it has finished? I should have a clear answer for this myself, but you see, I have trouble keeping track of the construction projects . . .!


If you assign a Construction Unit to a location yourself I'm pretty sure it will stay there indefinitely. If you let the game engine assign Construction Units automatically they will also automatically return to where they came from once the job is done.




Darojax -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/17/2021 7:01:53 PM)

I'm having some issues with receiving replacements for Army and Front HQs. I've got one Front HQ at 27%, and I really have no idea how to fix this. Some of these problem HQs are sitting on well supplied depots and at Supply Priority 4, but no help. Anyone knows the solution for this?




jubjub -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/17/2021 7:31:19 PM)

quote:

ORIGINAL: Darojax

I'm having some issues with receiving replacements for Army and Front HQs. I've got one Front HQ at 27%, and I really have no idea how to fix this. Some of these problem HQs are sitting on well supplied depots and at Supply Priority 4, but no help. Anyone knows the solution for this?



The best time to take care of this issue is in the first two turns - before you run out of the initial manpower pool. After this, the manpower is pretty much hand to mouth for your refitting units. Since you can't set these units to refit, the manpower tends not to flow to the HQ's. If you set them on level 4 depots and set their supply priority to level 4 the first couple of turns, they will fill up above 85% very reliably. After this, it's the same process, but it's dependent on how many units are refitting and some chance. You can also send them to the reserve, and I think this improves the chances of receiving reinforcements. I usually have plenty of high TOE armies after the first couple of turns, and send the remaining few to the reserve. You get another wave of manpower on turn 24 that can be used to fill the HQ's up as well.




Darojax -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/17/2021 8:11:12 PM)

Okay, thanks, yeah I suspected as much. Feels like this is a feature that's missing tbh, checking some flag that will prioritize a certain HQ. With Front HQs you can't even send them to the Reserve, so there's that.




squatter -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/17/2021 8:33:38 PM)

If you accidentally transfer a unit to a theatre box, but you're playing without enhanced TB control, is that unit basically lost to you?!




Darojax -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/17/2021 8:42:05 PM)

quote:

ORIGINAL: squatter

If you accidentally transfer a unit to a theatre box, but you're playing without enhanced TB control, is that unit basically lost to you?!


Yes, think so. Quicksave often with the Q key.




glenhope -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/17/2021 10:08:19 PM)

July 41 German. There are new air units in the reserve TB. I can transfer them anywhere EXCEPT the map! Is this a bug or is there a limit to air units on the map?




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/17/2021 10:24:44 PM)

you transfer to the map using either the AOG lables or the airbases - see section 17.3.1




Kriegsspieler -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/17/2021 11:40:10 PM)


quote:

ORIGINAL: Darojax


quote:

ORIGINAL: Kriegsspieler

I have two question about airbase construction. First, is there any way to visually track construction projects that do not begin from scratch? I know that new constructions appear orange on the map. But what about expansions? Is there any way to track those?


Click on the location name top right where the airbase upgrade is taking place and the new window will have information in percentage how far the upgrade has gone.



Well, that's not quite what I was asking. I know how to find out how far an air base's expansion has progressed. What I want to know is which air bases are being expanded.




Hardradi -> RE:Level 1 Railyards (8/18/2021 4:44:21 AM)

Whats are the benefits of a level 1 Railyard?
Is there any benefit of building a depot on a level 1 Railyard versus a bare rail hex?




James80 -> RE: RE:Level 1 Railyards (8/18/2021 5:15:27 AM)

If you build it on a bare rail hex a lvl 1 Railyard has to be build which uses up spare resources. I try to build depots on railyards lvl 1+




Darojax -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/18/2021 7:26:12 AM)

quote:

ORIGINAL: Kriegsspieler

Well, that's not quite what I was asking. I know how to find out how far an air base's expansion has progressed. What I want to know is which air bases are being expanded.


Right. Sadly I don't think there is any direct way to view this.

One way to at least get a little assistance with this: Go to the Commanders Report screen, have only Construction units in the filter, and make sure the City column is visible. Sort by City and you will see any Construction units that have been assigned specifically to cities. You can then click through them and you'll see City detail view and any airfield upgrade progress. Of course this only works if you have Construction units assigned to the cities in the first place.

Not really a solution, just might be a bit of help.




Kriegsspieler -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/18/2021 7:37:17 AM)


quote:

ORIGINAL: Darojax

quote:

ORIGINAL: Kriegsspieler

Well, that's not quite what I was asking. I know how to find out how far an air base's expansion has progressed. What I want to know is which air bases are being expanded.


Right. Sadly I don't think there is any direct way to view this.

One way to at least get a little assistance with this: Go to the Commanders Report screen, have only Construction units in the filter, and make sure the City column is visible. Sort by City and you will see any Construction units that have been assigned specifically to cities. You can then click through them and you'll see City detail view and any airfield upgrade progress. Of course this only works if you have Construction units assigned to the cities in the first place.

Not really a solution, just might be a bit of help.

Thanks. That gets me part of the way there!
The CR really could be improved in a future patch to make all construction projects more visible.




malyhin1517 -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/19/2021 3:43:11 PM)


quote:

ORIGINAL: Kriegsspieler


quote:

ORIGINAL: Darojax

quote:

ORIGINAL: Kriegsspieler

Well, that's not quite what I was asking. I know how to find out how far an air base's expansion has progressed. What I want to know is which air bases are being expanded.


Right. Sadly I don't think there is any direct way to view this.

One way to at least get a little assistance with this: Go to the Commanders Report screen, have only Construction units in the filter, and make sure the City column is visible. Sort by City and you will see any Construction units that have been assigned specifically to cities. You can then click through them and you'll see City detail view and any airfield upgrade progress. Of course this only works if you have Construction units assigned to the cities in the first place.

Not really a solution, just might be a bit of help.

Thanks. That gets me part of the way there!
The CR really could be improved in a future patch to make all construction projects more visible.

+1




erikbengtsson -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/21/2021 7:35:18 AM)

When in December of 1941 is the Soviet player supposed to receive extra administrative points?




Rosencrantus -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/21/2021 7:46:58 AM)

quote:

ORIGINAL: erikbengtsson

When in December of 1941 is the Soviet player supposed to receive extra administrative points?


December 15, 1941. Every scripted event in the entire game can be found in the manual in appendix K.



[image]local://upfiles/76389/AF55D1B090084869A3D794BEAE5D4C26.jpg[/image]




glenhope -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/23/2021 6:03:46 AM)

Late 1941 German campaign. Have Sevastopol surrounded. Trying to do a naval patrol off the coast of Sevastopol for the last 3 turns. Every time I execute air directives the naval patrol flies to the coast of Odessa instead! I have tried moving the naval patrol target AND deleting the mission and creating a new naval patrol near Sevastopol. Each time the mission goes back to Odessa. I have the German naval bombers based near Odessa. What am I doing wrong here?




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (8/23/2021 7:07:16 AM)

if you are using the AI assist, set Sevastopol as the target port

if doing it manually (I assume you are not), then a conventional 1 hex wide Naval air directive just off Sevastopol should do.

for both, I'd suggest add in the AOG that starts in Rumania equipped with He-111s, you'll find the additional commitment very useful (there is also a Rumanian naval AOG, so include that too)




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