M60A3TTS -> RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready (5/7/2021 10:55:55 AM)
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ORIGINAL: carlkay58 I will point out something about CPP as this thread raised a question in my mind and I actually looked it up in the manual. CPP is awarded to a unit at the END of its friendly ground phase. So positioning units next to enemy units in your ground phase will affect the CPP that your unit receives but does nothing to the enemy's CPP. Something that is important to know. loki will be able to clarify what is in the manual, but in terms of what you are saying, and how the game works, it seems to me that your interpretation can't be right. First off, new calculations are not made at the end of a friendly ground phase. You have to click the end turn button for anything to happen, namely to initiate the next logistics phase. Then the process of saving and calculating new data can begin as the assorted routines are run. That could conceivably include saving your SMP data, but I wasn't under the impression that during the enemy logistics phase, any of your data is touched. I may be wrong about that, but that is my understanding. I suppose when a unit completes some action, the data could be written to a temp file that has the updated info that is subsequently the basis for new calculations at the start of your next logistics phase. Secondly, all CPP calculations are based off SMP which are all reset to 200 at the start of your turn for on-map units with one exception, and it is clarifies things rather well. If a unit is routed in combat, SMP and CPP are both set to zero. If things were calculated at what you call the end of your turn, how did the game know to set a unit to zero SMP if it hadn't been routed yet? Regardless, CPP gains for the following turn can't be calculated after SMP has been reset, only before. Moving adjacent to an enemy unit affects what it will gain, and not reduce what it has. If I left such an impression, that was not my intent.
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