RE: Order of Victory Dodo98(G) vs HLYA(S) (Full Version)

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HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 1:28:42 AM)

Gawd I sux at Soviets!!!!




M60A3TTS -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 1:43:31 AM)


quote:

ORIGINAL: HardLuckYetAgain

Turn 1 End of Soviet Turn

Here is the big one. I set the infantry TOE at 65% for the 1st turn. Yup, 65%. I do have key infantry divisions in key places at 100% and in refit mode so that is covered.

[image]local://upfiles/53556/8345327335C6442B84059C655281F1FB.jpg[/image]


Why would you want your best divisions, those with over 50 exp @65%. You're planning on diverting that manpower to units with experience in the 30's and 40s?




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 1:46:34 AM)


quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: HardLuckYetAgain

Turn 1 End of Soviet Turn

The Mig is just not for me. Granted they are produced faster than cockroaches the durability & light armament just isn't doing it for me. I have a hunch that the Lagg is going to shoot down more because of the armament. But hey I could be eating crow in a few turns.


Yes, it has the best armament with the worst max speed, durability and maneuverability. Still, you may show me something here, but wouldn't bet my life savings on it.


Yeah, I should start picking out my bottle of "whine" for my crow meal I am sure I will have to eat not listening to you. But I gotta try.




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 1:49:21 AM)


quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: HardLuckYetAgain

Turn 1 End of Soviet Turn

Here is the big one. I set the infantry TOE at 65% for the 1st turn. Yup, 65%. I do have key infantry divisions in key places at 100% and in refit mode so that is covered.



Why would you want your best divisions, those with over 50 exp @65%. You're planning on diverting that manpower to units with experience in the 30's and 40s?



Good question. That picture was taken at the start of the turn. I have my top 15 Inf Division on trains headed to my destination to converged to form an Army of best units if you will. They are at 100% TOE. Thank you for pointing that out.




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 1:54:55 AM)


quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: HardLuckYetAgain

Turn 1 End of Soviet Turn

Here is the big one. I set the infantry TOE at 65% for the 1st turn. Yup, 65%. I do have key infantry divisions in key places at 100% and in refit mode so that is covered.



Why would you want your best divisions, those with over 50 exp @65%. You're planning on diverting that manpower to units with experience in the 30's and 40s?



Good question. That picture was taken at the start of the turn. I have my top 15 Inf Division on trains headed to my destination to converged to form an Army of best units if you will. They are at 100% TOE. Thank you for pointing that out.


I am sure there were more than 15 Inf division. But I do the same for Mtn Divisions which I don't include in that total at 100% toe. I can't tell now because I don't have the turn. They eventually will be in an "elite" army but in the beginning I use them on either the 2nd line or 3rd line for when Germans get through the front line noob division. I may loose a few but they are normally good stoppers in the right places if you know what I mean




M60A3TTS -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 2:00:00 AM)


quote:

ORIGINAL: HardLuckYetAgain

Turn 1 End of Soviet Turn

I set armor and mech to 50% ToE. Now I do set some Armor and Mech to higher ToEs but you have to have a base TOE already at 85 or better. I am basing this on how I handled armor and mech division in WITE1 and will adjust accordingly once I get turn 2 back. But lets just say these divisions seem to be equipment hogs. Thus many I disbanded.


Don't quite understand.

1. What's an equipment hog?

2. You set TOE to 50%. Ok, but then you say you disbanded units. Are you saying that you set some of these to 50% and disbanded the remainder of the tank divisions? The motorcycle units are about 25k manpower and most disband T4 anyways. The total # of tank divisions on the map T1 are about 50.




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 2:17:18 AM)

quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: HardLuckYetAgain

Turn 1 End of Soviet Turn

I set armor and mech to 50% ToE. Now I do set some Armor and Mech to higher ToEs but you have to have a base TOE already at 85 or better. I am basing this on how I handled armor and mech division in WITE1 and will adjust accordingly once I get turn 2 back. But lets just say these divisions seem to be equipment hogs. Thus many I disbanded.


Don't quite understand.

1. What's an equipment hog?

2. You set TOE to 50%. Ok, but then you say you disbanded units. Are you saying that you set some of these to 50% and disbanded the remainder of the tank divisions? The motorcycle units are about 25k manpower and most disband T4 anyways. The total # of tank divisions on the map T1 are about 50.



1. Equipment hog meaning you have so many tank division fighting to fill out TOE when there aren't enough equipment for all of them. Not to mention some of that equipment is needed in Infantry divisions. Thus I prefer to have the equipment in the Inf Division and select Tank Divisions I have at high TOE

2. Some of the low end ToE tank divisions and mech divisions I disbanded. Most of those were in the 15-30% ToE. Again referencing #1 above




M60A3TTS -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 2:33:48 AM)


quote:

ORIGINAL: HardLuckYetAgain

quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: HardLuckYetAgain

Turn 1 End of Soviet Turn

I set armor and mech to 50% ToE. Now I do set some Armor and Mech to higher ToEs but you have to have a base TOE already at 85 or better. I am basing this on how I handled armor and mech division in WITE1 and will adjust accordingly once I get turn 2 back. But lets just say these divisions seem to be equipment hogs. Thus many I disbanded.


Don't quite understand.

1. What's an equipment hog?

2. You set TOE to 50%. Ok, but then you say you disbanded units. Are you saying that you set some of these to 50% and disbanded the remainder of the tank divisions? The motorcycle units are about 25k manpower and most disband T4 anyways. The total # of tank divisions on the map T1 are about 50.



1. Equipment hog meaning you have so many tank division fighting to fill out TOE when there aren't enough equipment for all of them. Not to mention some of that equipment is needed in Infantry divisions. Thus I prefer to have the equipment in the Inf Division and select Tank Divisions I have at high TOE

2. Some of the low end ToE tank divisions and mech divisions I disbanded. Most of those were in the 15-30% ToE. Again referencing #1 above



ok, thanks. So maybe your logic here was in a couple weeks when the 41a tank divisions begin converting to 41b divisions and lose a lot of authorized equipment, then that wouldn't be sufficient to fill in the divisions you just disposed of. Then as far as the mech divisions go, even though they convert to rifle divisions later, it's better to delete some now and build their replacements later.




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 3:21:35 AM)

Turn 1 End of Soviet Turn

Ground Losses



[image]local://upfiles/53556/2F0122EBE7684412B12ECA4CBE6D666C.jpg[/image]




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 3:22:17 AM)

Turn 1 End of Soviet Turn

Air Losses



[image]local://upfiles/53556/5F536D22A8A14A6393C72C2CF2D67C83.jpg[/image]




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 3:28:28 AM)

Turn 1 End of Soviet Turn

OOB

[image]local://upfiles/53556/67BB12AC25F042F5A3A511B8674F6DCB.jpg[/image]




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 3:32:07 AM)

Turn 1 End of Soviet Turn

I did find this interesting with the 22nd Tank division. I don't know 100% if this will come back as a Division or it is supposed to be a brigade. I wonder which is true since most of the time they would come back as a brigade. But maybe someone knows for sure or we wait 11 turns :-)

[image]local://upfiles/53556/98B52EAC768C47B8A36591E07D6D0F8B.jpg[/image]




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 3:44:47 AM)

Turn 1 End of Soviet Turn

I spent some of my points already for a leader change

[image]local://upfiles/53556/9294E3A691BA441481033E879C5006D3.jpg[/image]




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 3:45:53 AM)

Turn 1 End of Soviet Turn

Actually I spent AP on two leader changes, lol. We will see if it was the right choice or not.

[image]local://upfiles/53556/78D18CA00AB04875BF0CCE9A38F6DC80.jpg[/image]




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 3:48:46 AM)

Turn 1 End of Soviet Turn

Had to buy a fort at Leningrad in that darn clear hex. Next turn will get the other hexes if German movement coming this way.

[image]local://upfiles/53556/543EF323845648BFAA582027DCFD5C70.jpg[/image]




M60A3TTS -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 4:43:20 AM)

Presumably if you attached the FZ to Leningrad Front, you assigned the two sapper regiments to it.




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 4:51:48 AM)


quote:

ORIGINAL: M60A3TTS

Presumably if you attached the FZ to Leningrad Front, you assigned the two sapper regiments to it.


I did not :-( Used to do that in WITE1 but slipped my mind this time :-(




loki100 -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 9:24:50 AM)


quote:

ORIGINAL: HardLuckYetAgain

Turn 1 End of Soviet Turn

I did find this interesting with the 22nd Tank division. I don't know 100% if this will come back as a Division or it is supposed to be a brigade. I wonder which is true since most of the time they would come back as a brigade. But maybe someone knows for sure or we wait 11 turns :-)

[image]local://upfiles/53556/98B52EAC768C47B8A36591E07D6D0F8B.jpg[/image]


well, handily there is no need to guess [8D]

[image]local://upfiles/43256/4765F47462BC4461862F5896BBF3EF9D.jpg[/image]




loki100 -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 9:29:16 AM)


quote:

ORIGINAL: HardLuckYetAgain

Turn 1 End of Soviet Turn

Here is the big one. I set the infantry TOE at 65% for the 1st turn. Yup, 65%. I do have key infantry divisions in key places at 100% and in refit mode so that is covered.

...


this, and the artillery at 50% is asking for a disaster.

Units shatter if they have a combination of low TOE/morale/exp, the more that are low the more likely a catastrophic shatter occurs.

think you are setting up a large part of your army just to evaporate, and then all that artillery you've 'saved' is lost. Better to hide the artillery SU in the reserve or Stavka if that is what you are worried about?




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 2:46:24 PM)


quote:

ORIGINAL: loki100


quote:

ORIGINAL: HardLuckYetAgain

Turn 1 End of Soviet Turn

I did find this interesting with the 22nd Tank division. I don't know 100% if this will come back as a Division or it is supposed to be a brigade. I wonder which is true since most of the time they would come back as a brigade. But maybe someone knows for sure or we wait 11 turns :-)

[image]local://upfiles/53556/98B52EAC768C47B8A36591E07D6D0F8B.jpg[/image]


well, handily there is no need to guess [8D]

[image]local://upfiles/43256/4765F47462BC4461862F5896BBF3EF9D.jpg[/image]


You truly are the Messiah of the rules! Thank you for this. Maybe I should research more :-)




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 3:13:16 PM)


quote:

ORIGINAL: loki100


quote:

ORIGINAL: HardLuckYetAgain

Turn 1 End of Soviet Turn

Here is the big one. I set the infantry TOE at 65% for the 1st turn. Yup, 65%. I do have key infantry divisions in key places at 100% and in refit mode so that is covered.

...


this, and the artillery at 50% is asking for a disaster.

Units shatter if they have a combination of low TOE/morale/exp, the more that are low the more likely a catastrophic shatter occurs.

think you are setting up a large part of your army just to evaporate, and then all that artillery you've 'saved' is lost. Better to hide the artillery SU in the reserve or Stavka if that is what you are worried about?


I will be OK with a little bit more explanation.

I have "all" artillery going to Stavka. I currently have Stavka set at 9 support level with every other HQ set at 0 except for 1 HQ which I locked. On that one HQ I locked the Artillery in that HQ to a TOE of 100% depending on the piece and what is avail in production pool & to be built. Normally the 2nd and 3rd turns have fewer combats in specific locations. When those combats do happen in specific locations the units that are faced are at or near full TOE with artillery full TOE.

I don't believe in blanket setting TOE at 100% across the board for all units. I micro manage who gets what when based on where the Germans are going. If the Germans aren't on a specific front then the TOE on that front stays at 80%(+/-10%). Where I think the Germans will be and have battles those units I will set either at 100% or a number over 80% depending on what line of defense the units are in. I normally, in WITE1 for the soviets, have the front line units in a three line deep defense set at 80%ish(+/- 5%) TOE. 2nd line would be 90%(+/- 5%) and finally the third line would be my 100% hard pipe hitter stoppers. Of course this is a relearning to the new Soviet System in WITE2 thus will be a learning affair for either good or bad.

I will micro manage the TOE for the first 10ish turns or until I start having a really good amount saved up. There will become a point that I will have every unit set at 100%. But until that time I am frugal on who gets what on TOE. Is it worth it? To me it was in WITE1 & I will see if it pays dividends in WITE2.

EXTRA point: Like this HQ below, why should I have this HQ at 100% drawing replacements? I want those replacements somewhere else. Granted this is minor but 1+1+1+1= adds up quickly.


[image]local://upfiles/53556/3E8D28B60BA64255B847811A12CDA798.jpg[/image]




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 3:21:55 PM)

My lines of defense are also set up based on morale & experience too along with the TOE. I wont get into what I do here but there is a rhyme and reason to it, at least for me it is ;-)




carlkay58 -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 5:04:47 PM)

I think you are micromanaging too much based on WitE1 and not with the changes for WitE2. But I could be entirely wrong cuz I sure have problems with playing the Soviets against humans!




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 5:14:10 PM)


quote:

ORIGINAL: carlkay58

I think you are micromanaging too much based on WitE1 and not with the changes for WitE2. But I could be entirely wrong cuz I sure have problems with playing the Soviets against humans!



You could be right, that is for sure. I will find out soon enough for good or bad. But the first game is always the learning one ;-)




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/12/2021 9:37:06 PM)

Turn 2

Weather!!!!

[image]local://upfiles/53556/24F43A50CC36493696253D0D78169477.jpg[/image]




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/12/2021 9:37:59 PM)

Turn 2

Event!

North Africa

[image]local://upfiles/53556/3B9C7D46240646869EA43C1F1D9300E0.jpg[/image]




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/12/2021 9:39:06 PM)

Turn 2

Event

Garrison shortage Far East!

GAH! Again.

[image]local://upfiles/53556/DB2275C108F34C7991F3D23A499050FC.jpg[/image]




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/12/2021 9:43:51 PM)

Turn 2 Beginning of Soviet Turn

Air Losses since last turn


I have a plan for my Soviet Air force and it definitely is not bombing rail yards, Polesti, or Industry.



[image]local://upfiles/53556/3FFBC7FAB0F54DDBAC82FA412C7968A9.jpg[/image]




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/12/2021 9:46:38 PM)

Turn 2 Beginning of Soviet turn

North pockets

Please note that this is in real time posting. Since I am playing defense this game I will not be showing my defense for OPSEC reasons ;-) In due time I will show what my defense looked liked when the time comes. Here is the North pocket reclosed and some units routed out.

[image]local://upfiles/53556/54787397D2C148B4A015F3ADA635D25C.jpg[/image]




HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/12/2021 9:49:00 PM)

Turn 2 Beginning Soviet Turn

Here are the routed out Soviet units. They will be beating feet to the nearest Soviet line. Where ever that may be.

[image]local://upfiles/53556/00303AD565D44780A7A8F1CC401CAC2F.jpg[/image]




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