HardLuckYetAgain -> RE: Order of Victory Dodo98(G) vs HLYA(S) (4/11/2021 3:13:16 PM)
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ORIGINAL: loki100 quote:
ORIGINAL: HardLuckYetAgain Turn 1 End of Soviet Turn Here is the big one. I set the infantry TOE at 65% for the 1st turn. Yup, 65%. I do have key infantry divisions in key places at 100% and in refit mode so that is covered. ... this, and the artillery at 50% is asking for a disaster. Units shatter if they have a combination of low TOE/morale/exp, the more that are low the more likely a catastrophic shatter occurs. think you are setting up a large part of your army just to evaporate, and then all that artillery you've 'saved' is lost. Better to hide the artillery SU in the reserve or Stavka if that is what you are worried about? I will be OK with a little bit more explanation. I have "all" artillery going to Stavka. I currently have Stavka set at 9 support level with every other HQ set at 0 except for 1 HQ which I locked. On that one HQ I locked the Artillery in that HQ to a TOE of 100% depending on the piece and what is avail in production pool & to be built. Normally the 2nd and 3rd turns have fewer combats in specific locations. When those combats do happen in specific locations the units that are faced are at or near full TOE with artillery full TOE. I don't believe in blanket setting TOE at 100% across the board for all units. I micro manage who gets what when based on where the Germans are going. If the Germans aren't on a specific front then the TOE on that front stays at 80%(+/-10%). Where I think the Germans will be and have battles those units I will set either at 100% or a number over 80% depending on what line of defense the units are in. I normally, in WITE1 for the soviets, have the front line units in a three line deep defense set at 80%ish(+/- 5%) TOE. 2nd line would be 90%(+/- 5%) and finally the third line would be my 100% hard pipe hitter stoppers. Of course this is a relearning to the new Soviet System in WITE2 thus will be a learning affair for either good or bad. I will micro manage the TOE for the first 10ish turns or until I start having a really good amount saved up. There will become a point that I will have every unit set at 100%. But until that time I am frugal on who gets what on TOE. Is it worth it? To me it was in WITE1 & I will see if it pays dividends in WITE2. EXTRA point: Like this HQ below, why should I have this HQ at 100% drawing replacements? I want those replacements somewhere else. Granted this is minor but 1+1+1+1= adds up quickly. [image]local://upfiles/53556/3E8D28B60BA64255B847811A12CDA798.jpg[/image]
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