Numdydar -> Beta .11 comments (5/6/2021 3:26:29 PM)
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Been playing a new game using the beta. I am not sure if these comments apply to just the beta or Warplan in general but there seems to be some very odd things occurring in my game. 1. A British land unit in Dover completely blocks any German naval force from entering or leaving the Channel. If land units in Dover can block naval units then England/Ireland all need to to move NE one hex so that naval forces can pass through that area. 2. Air units do not seem to have any impact on blockading/interdicting ports. I have a large air force next to Dover which is completely cut off from the rest of England, yet the 2 units in that area have full supply. It has been like that for 6-8 months. 3. The British seem to have a massive number of land forces. Not including their member nations. The British had major manpower issues in the war which does not seen to be reflected in the game. It is the start of '42 and I have about 32 large/small inf corps not counting my armor/mech. My Land number (it would be SUPER helpful if this number was in number of division equivalents) 1647 while the UK is 529. Since this number is about 1/3 of mine, this means that they have about 11 corps?! Still? This is not counting their losses which is 672. Comparing this number to the Land number means they have lost about 12 corps. Which means that they have built 23 corps with is about 69 divisions give or take. This is like 2-3 times the number of combat divisions they had in the real war. So where are all these men coming from? Again these numbers do NOT include Canada, etc. These are JUST UK numbers. Even accounting for the Home Guard, these numbers are way too high for the UK. 4. The Finns are allowed to go anywhere in Russia. While very helpful for the Axis, not very realistic. They should have way more restrictions on them than they do. Especially in attacking Leningrad. 5. The Ai tends to leave important cities open. Suggest that all cities have a fixed garrison that cannot move to help with this. 6. The US declared war in Aug '41. I realize this is a gamey tactic to punish an Axis player that is doing well. I really think that US should not be able to do this until Dec '41 as the isolationist movement was really strong. 7. Since Dover blocked naval movement for Germany, I had to sail the Germany navy all the way around England to get to the ports in France. It just seems really flakey to be able to move the entire German fleet by Scarpa Flow with no impact. Not to mention sailing down between Ireland and England. 8. England is almost over run, so what does the AI do? Invade Holland [X(] In '41! I will admit the area was severely lacking in defenses, but it only took me the next turn to get them shored up. Needless to say this did not go well for the British navy or ground forces. There should be some date restriction/trigger on the AI of invading mainland Europe as this was a total waste of ships and troops. 9. Partisans are a pain. Which is how they should be [:)] However, there should be some divisional unit that could help with this. Currently divisions are useless since they only protect the hex they are in. So you have to build a small corps at least to give enough range to help suppress them. One option would be to allow divisions in Garrison mode to exert a ZOC. That would be super helpful and more realistic. Another way would to have a new unit type, Security divisions, which would have a 2 hex ZOC just for Partisans. Maybe a one hex range normally, and a 2 hex range in Garrison mode? But having to build an entire corps to have a range to suppress them is a little extreme. 10. Due to #3, I found that you have to invade England to have any chance to take Egypt. Otherwise all those extra units the British should not be able to field go to Egypt.[:(] You can take Egypt without having to resort to absurd tactics like invading Palestine/Syria. You park a HQ on the last supply 1 hex. You then take your units and put then next to the HQ in the first 0 supply hex. Then use trucks to build up their strength. This will take a few turns depending on what shape they are in. You should be able once they are built up enough to go and get Alexandria in one turn. I hope these observations are helpful
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