incbob -> RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem. (6/1/2021 7:13:59 PM)
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ORIGINAL: stjeand 1) The Germans could never invade the US...but they can in that game if they build the units. Does that mean the game is broken because it is not real? I am okay with a WPE game that allows the Germans to invade the US if they have finished off the Soviet Union, and it was a near death match, they have invaded England, they have completely control of Europe and it was difficult for them to get. What you have is a game that allows the Germans to invade the US in 1943 while the Soviet Union and England are still alive. That is a problem. quote:
ORIGINAL: stjeand 2) It is impossible for the Germans to take France in a month like the did in 1940...There is no possible way without the French basically having maybe 6 mobile division. Does that mean the game is broken? So a game that is meant so simulate A cannot possibly even come close to simulating A and you want to know if it is broken. Yes. It is broken. quote:
ORIGINAL: stjeand 5) The Japanese could win the battle of Midway...heck they clearly should have but because of their failure at the Battle of the Coral Sea they lost 2 carriers that would have been there. In a replay no Japanese player would do that so does that mean the game is broken? This one right here hits to the heart of the problem. Allowing the Japanese to concentrate their forces and use their 6 CVs at Midway instead of just the 4 they sent IRL is okay. It is what we want. Choice within historical bounds. Choice and abilit to do things within simulating WW2. But what we do not want is in order to balance things in order to give the Japanese player a choice just something along the lines of just giving them abilities that they NEVER had. I don't the Japanese to start the game with the CVs Amagi, Tosa, Atago and Takao because we think they need them. quote:
ORIGINAL: stjeand This game does not replay history...because the players have a choice to change it at every turn...just every other WW II games. If you want a game to replay history this is not your game, go play a different one where you get no choices other than moving your chits on a map that you are given and you have to move them according to history not where you want. I do not want to replay history, but I want to play WITHIN history. The Japanese player SHOULD be able to choose to invade Australia, the US West Coast, or India. But it should be a choice of 1, not all 3 as it is now, and that it should happen much later, in April-May-Jun 1942 and it should be very difficult to do. Currently the Japanese can just walk into Australia because Australia cannot guard its ports. quote:
ORIGINAL: stjeand As for the Japanese Military being incompetent? Well the meaning of incompetence is: inability to do something successfully. Clearly this was the case as they lost the war. Let me explain to you and show you the problem with this idea. If that is right and the Japanese Military of 41-45 was incompetent then what does that say about the Allies? After the first 6 months of the war the Allies had naval equality at worse and by mid 43 we had naval superiority. Yet it took the Allies 3 years to get to Japan. I mean Warplan Pacific has told us what should have happened in the war. How bad were men like Admiral Nimitz, General MacArthur, General Marshall, and Admiral King that it took them 3 years when the Japanese didn't even accomplish half of what they should have? I do not want to replay history. I want to play IN history. If this game is not about history then take Admiral Nimitz and Yamamoto of the cover. If this game is about history and you do not like it you don't have long to wait Alvaro is supposedly working on a Fantasy game.
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