Joel Billings -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (8/5/2021 5:23:01 PM)
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Yes, most was due to us not getting the mechanics set until very late. Then there was the job of balancing all the requirements throughout the war. We could only really test this with AI vs AI games, which as we all know is not what happens once you involve players (whether vs AI or against another player). IIRC, one thing we did just before release was to make it much more likely of getting a failure if under the requirement than of getting a success when over the requirement. You can see this in the editor in the events "probability" of occurrence. This is especially true in North Africa because we didn't have time to model the limited shipping capacity to North Africa (for units and supplies). We talked about doing that, but never had time to add it. We've talked about adding it post release, but again, there are many more important issues to work on, so it will likely be some time before we look at this. So I think it's fair to say the players will be penalized if they short the various theaters, and they can only short them so much before the 90% rule kicks in. But it will be harder to get a big advantage by shifting forces to a TB. Of course even the 90% rule allows for some mini-maxing by the players. We will react as we get feedback, especially if it only involves data/scenario changes, but it can take a long time to hear from enough players that have tried different strategies.
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