Okha (Full Version)

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geofflambert -> Okha (8/12/2021 2:30:56 AM)

Does the okha not become available until kamikazes are triggered or are they supposed to be available in 1/45? I have one squadron of Bettys that can use them but they're greyed out.




Will_L -> RE: Okha (8/12/2021 2:47:47 AM)

Found this from Kull: For those looking to start a new campaign, it's worth noting that the improved Scenario 1 released in 2016 (Scen 100) includes a fix for this problem. Interestingly, the MXY7 Ohka 11 (Device 197) becomes available in October 1944 and the build rate is 90. The downside is that production now has a March 1945 end date. Post #10

From jdsrae: In the Downfall scenario, if you go to the Industry/Troops/Resource Pool screen it shows MXY7 Ohka 11 as a Missile device available from 1/45 with a build rate of 36/month.
This device doesn’t appear in the Scenario 1 list.
I just checked the database file in the editor: the toggle for “can build” says no, and the build rate = 0.
I couldn’t edit the scenario 1 database as it is protected so saved it in a new slot #, changed Ohka from “can build - no” to yes and entered build rate of 36.
Restart a game with the revised scenario # and they are there. Not sure how you can get them activated mid-game though... Post #6

In this thread: https://www.matrixgames.com/forums/tm.asp?m=4609451




geofflambert -> RE: Okha (8/12/2021 2:54:00 AM)

Thanks for that. I won't bother trying. I've heard they aren't very effective. I'll use the squadron as trainers.




mind_messing -> RE: Okha (8/12/2021 9:05:12 AM)


quote:

ORIGINAL: geofflambert

Thanks for that. I won't bother trying. I've heard they aren't very effective. I'll use the squadron as trainers.


Quite the opposite, they're very potent weapons. Just a challenge to deliver it to the target

Problem is that they're only used by a Betty and Frances airframe. Advantage is that they completely avoid flak fire, which in the late game means a fair bit.

I used them as dedicated night bombers, but that didn't really work. They'd work better as aircraft woven in to regular strike packages.




geofflambert -> RE: Okha (8/12/2021 3:45:20 PM)

But the aircraft info screen doesn't list any alternative ordinance, even for extended range. Are you sure they actually bomb anything?




BBfanboy -> RE: Okha (8/12/2021 5:17:24 PM)


quote:

ORIGINAL: geofflambert

But the aircraft info screen doesn't list any alternative ordinance, even for extended range. Are you sure they actually bomb anything?

I think he is saying mix the Betty/Okha squadron in with regular NavB strikes in hopes some of the Okhas will be dropped while the regular Bettys take most of the CAP opposition.




mind_messing -> RE: Okha (8/12/2021 6:29:50 PM)


quote:

ORIGINAL: geofflambert

But the aircraft info screen doesn't list any alternative ordinance, even for extended range. Are you sure they actually bomb anything?


Yes, I tested them a while back. They do bomb things, and with pretty decent results too. Damage profile was roughly similar to the IJ 800kg AP bomb - about five hits or so to give a battleship a really bad day.

IIRC there was some unique flavour text too from the combat replay and combat reports that you won't see otherwise.




BBfanboy -> RE: Okha (8/12/2021 6:45:40 PM)


quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: geofflambert

But the aircraft info screen doesn't list any alternative ordinance, even for extended range. Are you sure they actually bomb anything?


Yes, I tested them a while back. They do bomb things, and with pretty decent results too. Damage profile was roughly similar to the IJ 800kg AP bomb - about five hits or so to give a battleship a really bad day.

IIRC there was some unique flavour text too from the combat replay and combat reports that you won't see otherwise.

From his reference to alternative ordnance I thought Geoff was asking if the Okha capable Betty squadrons could load regular bombs?




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