Evoken -> Stopping a steamroller - Evoken(A) vs Deaniks(J) (8/22/2021 12:52:32 AM)
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Hello everyone , we are starting a Scenario 2 game with Andy Macs Variants and Options. (Can be found here; https://www.matrixgames.com/forums/tm.asp?m=4906600 ) We decided to go for a different enough experience from Scenario 2 so we are going with 200 points. Extra Options agreed on with opponent; Add 500k Supply,Fuel,Resource,Oil - 5 points Adding land device upgrade to another device for 3 points Change a ships location to a friendly port for 1 points Change a task force location to a friendly port for 5 points Change an unrestricted lcu location to a friendly base for; Regiment,AA,Artillery,Engineer - 1 point , Division - 3 points , Integrating points system to the post so its easier to remember [image]https://www.matrixgames.com/forums/upfiles/11987/A89549F761374A7983F7A12010F7AC07.jpg[/image] [image]https://www.matrixgames.com/forums/upfiles/11987/9F429C184BC84DDF9DA6F684750FD2DC.jpg[/image] Realism Options; Traded realistic R&D = off for No Unit Withdrawals = On , rest is standart [image]https://cdn.discordapp.com/attachments/837422993806196807/878775420785393725/unknown.png[/image] House Rules; 1)Japan gets 1 full surprise attack , if Japan elects to attack Pearl harbor , no attacks on Manila on turn 1. Allied player cant create new task forces at Pearl and Manila , no orders to planes at Pearl turn 1 2)No super deep invasions turn 1 3)All missions altitude limit 20k untill 6/42 , 25k between 6/42 and 1/43 , 30k between 1/43-1/44 , no limit after 1944 4)Paratroopers; Free to use fragments to capture small island bases but have to bring the whole unit if you are using it elsewhere , either in 1 turn or in the following turns. 5)4 Ships task forces minimum if you have multiple task forces in a hex 6)No 4E planes below 10k feet on naval strike 7)No Carrier hunting turn 1 If you have any suggestions for spending these points or have ideas for more options , let me know :)
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