Elver -> RE: Personal Shield Generators (10/6/2021 8:53:44 PM)
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I've come around to your way of thinking after a few more experiments and digging through combat details, but not for the reasons you give. If all things were equal and it worked as you outlined, shields would be more reliable at the start of combat than other armor, but would inevitably grow less reliable as the battle wears on. Raider Militia can (but probably won't) one-shot infantry in Heavy Battledress, but it's literally impossible for them to one-shot Personal Shielded infantry. Attacks hit traditional armor if their roll of (0 to modified-attack-score) exceeds the defender's roll of (0 to modified-defense-score), and then the type of hit (kill, retreat, pin) is determined and resolved. Attacks against shields appear to be simply a roll of (0 to modified-attack-score) subtracted from the remaining shield absorption, which starts combat as their unmodified HP, and if there's no absorption left it's always a kill. Notably, there does not appear to be any modification to HP in shielded combat resolution, which means all bonuses - from XP to commanders to cover to anything else - would play no role. It's just the shielded unit's HP. That's... not good. Taking a veteran unit with experienced leadership, this might be a difference of 100% vs. 200%+ - at that point, there's no comparison between even basic battledress + modifiers and shields. Again, this is based on reading the manual and looking at combat details, but it appears to be what's going on, and if it's accurate, personal shields are "pure trash" rather than merely "expensive yet slightly inferior in most cases".
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