Maallon -> RE: No Strat Bombing in China (9/23/2021 8:57:32 AM)
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I agree that most house rules, except for the basic "No crossing borders without paying PP", are actually not necessary. But I would like to point out the reason why there are house rules to begin with. It is to enforce a certain play style or avoid certain game mechanics that would otherwise keep a player from playing the game. So if there is really something in the game that just annoys you and/or you don't want to deal with it, it is okay to come up with a reasonable HR and see if someone is willing to play the game with you that way. An example for this that comes to mind is the "Quiet China" HR that basically prohibits any action in and out of China for both sides. If you honestly just don't want to deal with that theater, this is a reasonable HR to enforce, just make sure it is as fair as possible for both sides. On a similar note, HR can also serve to liven things up a little. If you already played dozens of "vanilla" games and are not all that motivated to start a new one, or just want a change of pace: Analyze what your most common tactics and strategies are and come up with a reasonable HR that will prohibit you from using that tactics and strategies and see how it goes. True to the motto: "Limitations encourage creativity". As an example, if you are an allied player and were using a lot of sir robin in the early game, make a HR that prevents that kind of strategy and see how you can deal with it. The "No bombing Chinese industry" HR is, as mentioned above, a two sided sword and in my opinion just takes away depth from the game without adding anything to compensate. So I don't think this is a meaningful HR to implement. In conclusion, the most important thing is that both sides are having fun playing the game, HR are just a tool to help ensure that so use them accordingly.
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