Pawlock -> (9/10/2003 4:02:07 PM)
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[QUOTE=Knavery2112]I'm new to hex-based wargaming and the manual doesn't do a good job of explaining what exactly a shift is. Thanks.[/QUOTE]
I'll try my best in the context of KP,
If you look at the CRT tables you will notice a differnet table for different terrains.
Along the top of the tables are the various odds, normally from left to right worse to best.
So for example say you have 5-1 odds and then apply 1 positive shift, this would then increase your odds to 6-1. So basically shifts apply to moving the columns one way or other with each column being 1 shift.
When looking at shifts, one thing to remember IIRC the defender always starts with a negative 4 shifts in most cases, its by applying artillery, leaders, attacking from more valid hexes, more strenght etc that enables the attacker to combat this effect.
Hope I expalained this so you can understand.
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