pzgndr -> RE: Is There A Future For TOAW? (10/25/2021 10:59:32 PM)
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ORIGINAL: 76mm I suspect that the the bugs haven't been fixed because of a lack of programming resources rather than it just being an "old engine". pzgdnr fixed many bugs in EiA during his work on it. Starting over would be a daunting task... I'll say it is non-trivial to pick up someone else's massive source code and try to figure it out. It took me a couple of years and several fits and starts. I'm a bit more savvy now but I have scars. Anybody who thinks Matrix Games does all of the programming for all of the games and all they have to do is throw some resources at it doesn't understand what's involved. Except for a couple of in-house projects, all they do is publish some other developer's work and it's up to the developer (original, or some new guy) to do the work. Considering that Marshall Ellis spent a half dozen years working on EIA prior to its release and another half dozen years trying to fix it and improve it, and then I've spent another half dozen years making bug fixes, AI improvements, and other game enhancements (and STILL some players are not satisfied), to start over AGAIN from scratch coding in C# or something else would be a daunting task indeed. And, oh look, here comes Windows 11 with more surprises. Yeah. And they ask me why I drink... [8|]
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