BBfanboy -> RE: can't unload (11/17/2021 3:18:46 PM)
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quote:
ORIGINAL: Chris21wen Even experienced players will screw up occasionally with unloading. For any 0,1,2 ports or badly damaged (<=50%)send amphibious TF, anything else transports will do. To insure max unload speed of a transport in enemy air range (with or without air cover) don't exceed the ports unload capacity or the ports max size of an individual ship, they won't dock and take a long time to unload. Agree. As Allies in the first year of the game you will have a lot of front-line bases needing supply but are in range of the cursed Betties and Nells (Netties, collectively). Your convoy is OK if not detected but the moment they are the Netties come calling. Rather than risk you larger ships and lose a lot of supplies before they can unload, it is better to set up a distribution hub port much further back, out of Nettie range. Then have oodles of small capacity xAKLs load the supply and take it to the forward base. They have the advantages that: - they can usually dock in small ports, which doubles the supply unload per turn. - they usually unload completely in one to three turns and skedaddle for the hub port before the Netties find them - even if found and sunk, the loss of supply and value of the ship is much less. - it takes a lot more Nettie torpedoes to sink a bunch of xAKLs equivalent to one large freighter. That is like a school of small fish staying together so that if they are attacked some are lost but most escape.
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