loki100 -> RE: Resource Factories only repair one point per turn? (12/2/2021 4:25:50 PM)
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ORIGINAL: Yogol .... In 28.6, the FACTORY CAPTURE, DAMAGE, AND REPAIR the manual states: "The priority factory repair functions allows player to use construction support units to focus repair efforts at the cost of admin points. Players may pay 1 AP and set a factory for priority repairs by accessing the city detail window (37.13) from the general information and city/airfield box (6.2) and then selecting the damage level of the factory they desire to institute priority repair." So, this seems to say that construction SUs can be used to repair, no? quote:
ORIGINAL: Sauron_II I read the same thing. But it never discloses the repair rate bonus, does it? I could not find anywhere. What is sad is that a player could pay up to 4 APs on this ( 1 for priority repair, +3 on construction engineers ), yet repair rate bonus may never have been implemented for resource factory repair. ... here's a general clue, if the manual doesn't give an exact number its for one of three reasons. (a) its a value that is used for balancing and, as such, may well get shifted around so anything in the pre-release manual is misleading; (b) its hidden to avoid micro-management; or, (c) the actual calculation is insanely complex So, priority repair as a status does nothing in itself - and certainly should never be double teamed with manual allocation. Why? Because priority repair is a flag to the AI allocation system that this location matters and, all things being equal, a construction unit will be assigned as soon as one is free Now whats the impact of a construction unit. Well it varies ... What does it vary on? Size; Supply status; Weather; Task So a bigger Const unit (say a Soviet brigade) working next to a NSS on an easy to repair factory will do the business. A battalion, in poor supply trying to repair an oil facility will take longer. So its not a linear formula (there are probably leader rolls just to make it more fun), its a matrix. Which is why the exact rate is not in the manual, we would need a table for each task, reading across from the effective size allocated against weather conditions and adapted for supply. I realise saying 'it should be in the manual' or quote:
ORIGINAL: panzer51 yeah, lack of transparency on some things needs to be addressed. is fun, but in a lot of these cases, start to think about what the documentation would look like. Remember its the longest manual Matrix every produced and that we missed the target of <500 pages. And, as a disclaimer, I wrote the damn thing. Over 5 years, with innumerable hours of cross checking with Joel and 2by3 that it said what it was meant to say ... and yes, inevitably, it came out with errors. edit - despite the unpaid efforts of almost everyone on the active testing team in the 3-4 weeks before we had to finalise it to check for typos, cross-references, clarity and accuracy - that was a lot of voluntary hours given by people who had plenty of other things to do with their free time.
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