Ian R -> RE: Thoughts on sub patrol size (12/11/2021 10:18:59 PM)
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The other 2 problems with multi-sub TFs is that, first, when enough of them have used enough ordnance to trigger a return to port to rearm, some of them return with full torpedo loads. Second, you need to check them often and split off any heavily damaged subs and send them home. In any event, wolfpack tactics do not, to my understanding, mean subs sailing in formations and maneuvering as a group. They mean the sub in a picket line group detecting & shadowing a target TF and calling the rest of the group in, at which point they would wait until night and make individual attack runs on the surface. So, there is a level of temporal coordination to get on target, and then swamp the escorts, and that you can approximate in AE. [Edit - and some spatial coordination - meaning attacks coming from different directions.] To save on a lot of map scrolling setting patrol zones, you might grab 16 subs at PH (and run through the skippers and make sure they are aggressive enough), and form them into one TF and send it over near Daito Shoto. When it gets there, hit the '6' hotkey to show all patrol zones, and then break it up into 16 individual sub TFs all with small overlapping patrol zones, and all on react 1. That way you can get multiple attacks on 1 TF in one night, and the escorts run out of ammo ;-).
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