DeletedUser44 -> RE: Recent Artillery Changes - Turn 4 (12/17/2021 4:09:24 PM)
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ORIGINAL: AlbertN Is this a game vs the AI? And if so, at which level of difficulty? Or if vs a human, who is he if that is something that can be shared? It is versus AI. Straight defaults as far as level of difficulty. I can drop current save in a shared folder, if that is what you are talking about. EDIT: Following is a link to a shared folder with all the game save files: https://1drv.ms/u/s!ApomLrihV-7hgcg79HWIBl7MH4rCbQ?e=PBAR9x Thanks a lot for this, it's always nice to see the details of others. And I didn't know you repaire the railroad to Riga so fast. I never use it (I use the double line through Vilnius & Daugapils to go north) but now that I see that it can be repaired so fast, I might do that. And you keep some infantry motorized, for more landgrabbing on turn 2. Interesting to see. I only use it to create pockets and always for just one turn, but not for landgrabbing at the start. I might start doing that too. Thanks again! As I start running out of trucks, I will de-mobilize all of the infantry except for the 78th Infantry Div. It is "elite", after all, and capable of 90 morale. Regarding that rail line to Riga, yeah, you really need it in order to incorporate those level 2 rail-yards along the Baltic Coast. You can make very fast progress depending if you can take those rail hexes, undamaged. Try NOT to fight on them, because they will become damaged then. So you never want to allow a Soviet unit to retreat to a Baltic rail hex. EDIT: I will complete that rail line from Daugavpils to Pskov pretty quickly as well. I find I need both to keep AGN in good supply.
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