zgrssd -> RE: Landscape & Agriculture (12/29/2021 12:47:47 PM)
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All farms produce the same base food on each Tier. Open Air Farms primary advantage is, that they do not need power. While 10 Power is not a lot in the grand scheme of things - a T1 Solar Panel Produces 100 - early game it maters. And the higher tiers need a lot of power. Their second advantage is, that they get a bonus from Farmland. That means they can easily produce more food for the same workers. That could even be enough to offset you getting less food in the winter or summer months. But you may have to invest a little into storage. A anciliary use is the farmland itself. Agricultural Land has the same movement cost as Ruins or other Plains. But infantry can entrech a lot better then in natural plains. They can also be buffed by technology like "Cross Fertilisation". Earth Open Air Farms need a lot of water. A whole Ice Mines worth of it even. But on the right planets, water literally falls from the sky or you can get it for cheap from the nearest River. (see 5.5.3.2. free water InCome). The 1000-7200 Water need can be fullfilled for basically free - on the right planet! They are also subject to temperature and other factors (see 5.5.2.1. envIronmental modIfIers; but 10-35°C is perfect, only below 0° or above 60° does it become outright impossible), but unless that is bad year round they should still have a decent - maybe superior - yield. Xeno Open Air Farms need no water or power. They are (propably) better adapted to the temperature extreme. They receive no penalty from Atmosphere or Biohazard Levels. But in turn are subject to Alien Tissue Nutrition. Dome Farms are reliable. They cost some energy and some water, but not a lot of either. But in turn they are utterly immune to planet effects. Temperatures of -0°C to +100°C do not mater for it. Atmosphere does not mater. Biohazard does not mater. It can not loose yield to looss of Farmland. Hydroponics are the best. It is like a Dome Farm, just so much better yield. If you want to have few workers for a lot of food, there is no way around them. However they are rather high tech, so you need a serious industrial base and energy grid to run them, plus the tech to build them. Prefer them if you have them. If you don't, use hte other 3.
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