loki100 -> RE: Fuel And Armaments Campaign Proposal (1/21/2022 8:02:59 AM)
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quote:
ORIGINAL: Stamb When I have time I will play as both sides and then just rush to this cities as an Axis and then compare production for the Soviets when this cities are taken and not. It will give an answer. .... rather handily there is an answer in the manual [image]https://imagizer.imageshack.com/img924/9638/r2BCtz.jpg[/image] quote:
ORIGINAL: tm1 ... Also in WITE 1 the early capture / destruction of Soviet Industry was from what I viewed a popular idea. ... two issues - one a lot of the WiTE1 game play around this was utterly unrealistic with German mot divisions doing odd moves to 'lock down' factories etc. Also Soviet players sending factories forward so they would get destroyed to save on supply/production or moving them on a regular basis so they stayed damaged. I'm sure there was a load else. So, one goal in WiTE2, was to limit the value of ahistorical actions the other, equally important, is to better place the player, in WiTE1 you ended up as a hybrid of Stalin and Stavka, WiTE2 you are in charge of military operations and the wider context is handled for you (or constrains you via the VP system). When I first started testing (some time ago), I fussed around trying to work the perfect HI/arms pt mix to save, when to evacuate and so on. Realised it was not part of the design and have never bothered with it since.
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