Jorgen_CAB -> RE: Observed Odd Fleet Behaviour - Face-Checking Targets (2/2/2022 8:50:18 AM)
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ORIGINAL: stryc Default fleet behaviour might need work, at least based on what I've seen on streams. At present all ships in a fleet face-check targets, then stop, turn slowly, wiggle around a bit, and often spend a lot of their time with guns facing the wrong way and exposing their rear to incoming damage (and potentially leading to more engine damage than should be the case?). The more ships in a fleet, the more 'clown-like' this behaviour becomes as all ships struggle to avoid not only the target but also each other. This behaviour is best observed when engaging a (near enough) stationary target, such as a monster or station. With Fleet vs Fleet everything is moving so this happens less but every ship is still seemingly trying to face-check their target. Is there a setting in the game to prevent this and, say, _encourage_ ships to remain at 25/50/100% of average weapon range distance from their target? Allot of streamers don't use the ship stance and automation tools and they often default to the aggressive stance that make the ship simply run up at point bank range and try to stay there. If you set that at, for example, cautious stance ships would likely try and stay at range and be allot more careful. Likewise most streamers also don't change at what time a ship will retreat or evade their targets, so ships take way too much damage and get destroyed too easily rather than retreat and save itself. For example... if you have some picket escort don't EVER put them on aggressive... that will make them charge the enemy straight ahead and just get them self killed in cross fire, always put them on cautious mode and perhaps neutral if they feel superior. That should make them surround or circle the opponent rather than charge them and just die... just an example of how you probably should use the fleet stances to useful effect. Picket is more about screening and annoying the opponent, perhaps entice them to break up their formation so they can't concentrate their fire, which is dangerous. Not saying that the ship AI need some work, but I have seen very little use of the fleet and ship tactics in pretty much any streams. If all you do is point and click and put everything to aggressive and only retreat when they ship is nearly destroyed you also get that behaviour and not a very good experience as a result. Aggressive obviously have its uses but more often and not it will lead to unnecessary losses, especially if you are overwhelmed and don't react quickly enough to retreat manually. But I will let the developer answer this as well as they might still be working on these things. Someone said in a stream allot of the fleet and ship tactics were just added quite recently to the the game so they might still be tweaking their behaviours. From what I have seen the AI seem to also be a bit too aggressive sometimes, thus having their ships destroyed a bit too much when retreating long before the engagement even start would be the more prudent thing to do.
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