Naval (Full Version)

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Greyshaft -> Naval (10/29/2003 1:35:43 PM)

You're right about WiF naval being abstracted Stretch, but at least Wif gave you some feeling about control over the actual combat... actually handling the counters while you were counting up the attack factors...deciding which attacking planes to abort because of AA... selecting which ships were sunk/damaged etc all gave a YOU ARE THERE feel to the game which was sadly lacking with HOI naval.

As far as abstracted searching is concerned, I reckon that it works a whole lot better that way. You create a couple of Battle Groups and tell them to go out and find the enemy in that particular area... sounds like the way it actually happened. The High Level Command Control is certainly more realistic than Third Reichs count out the hexes method




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