RockinHarry -> (8/19/2001 9:47:00 PM)
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..time for my two cents.
The reaction times for AI artillery and strike planes donīt stick, no chance without some tricks. If you want to have only 1 fire mission for your mortars in the game you can do the following: First give it Ammo for exactly one strike, then assign the ETA of your mortar with the "t" key procedure to the desired turn and target hex and finally...remove your mortars radio (hinders the AI to cancel your mission) and place it out of command range of the next applicable unit (A0 or forward observers). This way you have exactly 1 fire mission at a preselected target and turn.
If you just want to have the AI start its missions from a selected turn on (as with "reaction" turn), buy onboard Artillery, decrew them with "9" key in the first (test) turn, save game, rename savegame to desired scenario (savexx.dat --> scenxx.dat), put the Artillery crews to new location (preferably 1-2 hexes away from its gun), give the crews now the desired reaction turn, maybe objective flag, advance stance and waypoints and ... voila ...if you get the timing right the crews walk to their guns, recrew them and start firing for the AI the next couple of turns turns.
Complicated?...the only other way is fixing this in the code!
BTW: No way to get it for planes working though.
___________ Harry
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