Matt R -> RE: Additions to Infantry Icons (3/23/2004 7:31:09 PM)
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Hi Willy - Well, from my involvement in the old days of SP:CW, it seems to me like the SP engine is not nearly as limited as the general consensus is - that is, if I understood a few certain higher-ups correctly. When we asked for things like what I was talking about with future icons for WaW, such as an infantry icon changing appearances according to stance (ie. a routed squad appears with some guys wounded, throwing their hands up, white flags, a defending squad is people hunkered down behind trees, in prone positions, etc.), it was said, and I quote, but not exactly - " Sure, we have the code, we can do it! " From a recent correspondence - " If this requires no coding, then I see no reason not to include it. These icons sound fantastic. If it does require a code change, then I would need to know how it should be done before I could get it to work. " But of course, this was back in the days when Matrix was still getting off of the ground. I would imagine that some of this requires code work. Right now I understand that Matrix is busy with many other money-making projects. Maybe someone can spare some time for this? I imagine it would only be a little tweaking to the code, and if my feeble mind's logic can suggest anything, it seems like a matter of copy and paste with what's already there, right? I honestly believe that the SP engine is as finite as we want it to be. I also believe that we can create the most historical and realistic simulation as we want, if we want it bad enough. I've been looking in on some of the crap that's been thrown lately about the newest update. I wonder why SPCAMO doesn't have this problem when they release an update version of WW2 or MBT? Don't get me wrong, I love both games and SPCAMO and Matrix have great people, but it would be my dream if we could incorporate all the excellent features of SP:WaW with the realistic and historic accuracies of SP:WW2? (and I'm not alone in this sentiment). Why don't we try to outdo SP:WW2? After all, competition is what drives the market [;)] I am in no way suggesting that we hack anybody's existing work, only that we take it as an example and use it to take SP:WaW to new heights. After all, isn't this what Matrix is about - the Glory in Gaming? Thanks, Matt.
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