Voriax -> RE: Hit Chance and calculation (4/21/2004 12:46:53 AM)
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I'd say Belisarius had a typo. Immobilizations were really common in versions 5 and before, maybe even with 6. Don't really recall that any more. Lehrdivision, I'd politely suggest reading the manual. Ok, it is for 5.0 but most of the things are still valid. The manual is included in the game, either via spwaw start menu or by locating manual.pdf from spwaw main folder. You'll need the adobe acrobat reader. Combat section from page 60 onwards deals with many of these subjects, even with some formulas. Oh and 'stab' (stabilizer) is no longer used, fire control and targetting values have replaced it. Anyways, range finder helps you to estimate targets distance correctly thus increasing possibility for hit. Higher values are better Fire control deals with things like stabilizer or not, one man turret or 2/3 men..and targetting is the quality of sights. Roughly. Higher values are again better. For now I'll skip quite a few of your questions as they are explained in detail in the manual (and I feel lazy [;)] ) 7. This is a good method and smoking bunkers keeps casualties down. You may want to bypass bunkers sometimes if the time limits are tight. Standard infantry can assault bunkers with grenades but success % are very low. 8. Again a good method. Although there is one thing to consider. It is easier to hit an enemy unit that has fired a shot than an unit that has been sitting still. So if your first unit can be rallied you might want to use it anyways. Often when I spot an enemy unit I fire at it from a faraway unit only to 'coax' the enemy into returning fire. When it does that I'll switch to a closer unit which preferably has good firepower and blast away. 9. This certainly makes your units harder to spot. Though it is timeconsuming process. 11. They do. If you go to 100+mm arty (roughly) they affect their target hex and all hexes around it. Really big arty and large aerial bombs have 2-hex blast radius...they can *really* hurt densely packed infantry. 12. Nope. See the 'special op-fire' in the manual. Oh and one thing. It is my impression that many if not most formulas in spwaw have some 'fudge' factors. For example HEAT ammunition rarely gives the listed penetration. This is not to irritate those of us who want to calculate each possibility with as much detail as possible but as combat is somewhat uncertain by nature. Thus there are some uncertainties and special possibilities in the game..like damaging tanks external gear with non-penetrating hits. Voriax
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