LehrDivision
Posts: 28
Joined: 7/20/2002 From: Brunswick,Ga Status: offline
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Wow Belisarius are you positive its 95%? cause i got 7.1 also this brings up 1. what are range finder? 2. what are fire control? i seen both somewhere in units but couln't figure out what they are Also 1. How much does morale and experince come into play with hit % 2. Does infantry in buildings have a higher protection % or a higher rate of not being hit 3. Are shell holes done by BIG Artiliry any good for cover for infantry? 4. How are size of a unit played in relations to hit %? i mean i know its higher and easier to hit but is there a formula? 5. What about units with size of "0" such as recon or scouts or sniper.... 6. If you put sniper in a concealed building and take random shots is there no way the enemy can figure out where the shots are from. 7. Is the best way to kill bunkers or pillbox or rifle logs is to smoke around the frontal and send in either engineers to the side or behind and blow em up? Can this be done with regular infantry with grandes? 8. Is overwatch performed by putting 1 unit as watcher (setting fire range to 0) and let the unit advancing advance 1 hex at a time, and when the ambusher attack the moving unit, attack with ur overwatcher? 9. Is the best way to move is the move 1 hex at a time if you know the enemy are CLOSE like 10-15 hex 10. What does the each stance mean ? Ready,Pinned,Retreating,Routed,Buttoned (for amour) and what are the effect of being in such mode. 11. Are there chance for big round shells to affect 2 hex? even 3? 12. Once a unit is supperesed it can't return wiht Opfire right?
< Message edited by LehrDivision -- 4/20/2004 4:01:57 PM >
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"If the tanks succeed, then victory follows." Guderian, 1937
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