pax27 -> (11/29/2001 8:56:00 PM)
|
I did a few tests. Used german Wurfrahmen x 4 and a 150mm bty on a 50x50 clean map. My target was 20 plt (20x4 squads of 10 men each=800 men) of brittish enginners spread out on a straight line 3x20 hexes. The target areas was the same, I actually saved the game and used the exact same plotting of the artillery for each set of tests (one fast artillery on, one FA off). After the bombing I checked the battle result with Chalandas editor. Like I said, only a few tests so far, it takes A LOT of time to do just this small test. It seems like I was wrong (thatīs a first...yeah right), with Fast Artilery setting ON, the result was pretty much the same as with it OFF when it came to men killed, units destroyed and total damage. The big difference lay in the visual outcome of a bombing. This is a concern why, you say. Well, Iīm used to the flame rockets killing line-of-sight completely, beeing irritating if you rely on german AFV range advantage. Now, with fast artillery on, I donīt get the same blocking of LOS, wich to me is just wrong. If the kill ratio is the same, but the smoke/fires are fewer, that can be used as a fake advantage if you ask me (I know, no one did ). Iīll have to test this with smoke screens! That could be really annoying if the arty lays less smoke then usual with fast arty on.
|
|
|
|