tondern -> RE: Quick update on development progress. (6/10/2004 6:40:26 PM)
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quote:
ORIGINAL: Mr.Frag quote:
Any chance we can download the manual prior to release? Give us something to read by the pool? No idea, but it is a mute point because it is still not ready. It is actually holding up the game at the moment. We'd be gold with it but since it's not ready Mike keeps adding new stuff since he is bored. [:D] Well, well ! [:)] So if the manual gets ready, then we get to read it? [:D][:D] I'm on a looong plane ride in a few days and would love to read the manual. But that would be too perfect. On the other hand if you are still fixing things . . . 1. Not enough guys seem to drown when a loaded transport is sunk. 2. For that matter merchantman and transports require far too much ordinance to sink. The average merchant (non-wartime construction) would be finished with one 500 pounder. This does not seem to happen often in WitP. 3. On the other hand Warships sink a tad too easily. (Damage control and (expensive) internal subdivision meant that durabilty is not proportional to size relative to a merchant or transport. War-built merchants and transports had much more attention given to internal subdivision, but still far short of naval standards. 4. Strafing attacks on merchants do not seem effective. They should be. 5. Lots of roads in strange places. On my excellent very detailed 1950 atlas (The London Times Mid Century edition in five large volumes) there are no roads between, for example Kuantan and Mersing on the Malay peninsula. Not even a foot path. WitP has a *major highway* there. Same for Point Victoria. And Akyab? No connection south to Rangoon although there was a trail east that could eventually (after many tortuos zigs and zags, unbridged river fordings, etc.) reach Mandalay and Magwe, (and of course the main road north). 6. Naval bombardments seem too effective. 7. Air-to-ship bomb accuracy for highly experienced pilots seems high. For inexperienced pilots it seems closer to reality. 8. AA fire seems too effective. Anecdotal quote from Rear Admiral Gene Laroque, destroyerman in the Pacific "Yes there were [a lot of air attacks] but it did not matter much because they could not hit us and we could not hit them." This remark was for the period after the introduction of the proximity fused 5", which increased the AA effectiveness of that weapon by over 300% (see Norman Friedman). 9. Japanese AI needs to do a better job of keeping merchantman and transports away from allied air. 10. Japanese AI needs to do a better job of protecting its bombers. And I suppose there are a few other small things . . . But I will shut up if you give us the draft manual. [8D] And of course the editor and the first few scenarios would do nicely, but I'm not greedy. In Eager Anticipation, Tondern
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