ZOOMIE1980 -> RE: Quick update on development progress. (6/14/2004 9:44:11 PM)
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quote:
ORIGINAL: Becket quote:
ORIGINAL: freeboy If I sell witp for 10.00 and sell 2000000 copies the total would be 200,000,000. in gross sales. You also would be eclipsing the sales of mass market titles like Warcraft, the Sims, etc. Do you really think that's a reasonable example? You set up a horrible straw man with your numbers, which have no basis in reality. After all, your "5000 at 70" example sets forth that slightly less than one-half of the number of forum members will buy the game. If the best selling Matrix game only has the same number of purchasers as Matrix has forum members, then 5000 sales would be a success, no? One would think that Matrix/2by3 used Uncommon Valor as a yardstick for the number of likely customers. Without data, all you guys are doing are complaining about a high price. If you feel you are being gouged, then vote with your wallet. If you feel the price is reasonable for the product (I do...board wargames of comparable scale cost more!), then buy. What are the units sold to date for UV? I'm sure that is the basis for the pricing of this one. This is the single most important and difficult issue on the business side of commercial "off-the-shelf" software, gaming or otherwise. At what exact pricing point do you maximize your profit potential? No one really knows; they just try and get reasonably close. And bigger firms spend millions trying find just where that price point should be. Those who claim that $70 is robbery are probably basing that on prices for much more mainstream titles that sell in the 100,000+ unit range. Those who claim they'd be willing to spen $100+ are equally absurd, letting their fanaticism cloud their reasoning. I'd live without it at that price, no matter how "good" it was. But $70, seems, to me, to "feel" about right for this. And as stated is the going rate for a similar type board game.
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