Headquarters Benefits of partial units (Full Version)

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nerod -> Headquarters Benefits of partial units (6/7/2004 7:48:54 PM)

You can create separate units by using less shipping or air transporting than required to move a unit. In this way one can create tiny sub headquarters units. Do these small parts of a headquarters provide the same 10% and 20% combat bonuses and help with air operations (in the case of an air HQ's) as the whole headquarters unit would?




rogueusmc -> RE: Headquarters Benefits of partial units (6/7/2004 8:19:47 PM)

In WitP, I don't know.

In UV, you have no control over what parts of the unit load if loading a partial unit. The different parts of the HQ units work together.

I find it more of a pain than it's worth trying to do the unit split thing. It is easier to do with the support units than it is with the combat units.




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