ZOOMIE1980 -> RE: UV retrofit (6/15/2004 9:12:18 PM)
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ORIGINAL: ZOOMIE1980 quote:
ORIGINAL: kaleun That's what's great about Matrix. They keep upgrading/modifying/improving games that they have put out, even if they won't make more money on them. I guess the upside is that once you buy from Matrix, you expect that level of service, and nothing else will do, so you will come back to Matrix for more. (Kind of like what happens when you buy a Toyota)[8|] Some MAtrix games are based on a pretty mature set of core libraries (reusable kernel-level code) and some aren't. When you have a game like that, continually patching it is not too hard. But you will notice, Matrix never wholesale rewrites games (sans those WIP and WIR Dos titles). WitP basically has a completely reworked kernel (the engine) and from what we hear is a REPLACEMENT game for UV. UV appears, in hindsight, more and more to be nothing but a "Beta" game for WitP. Kind of a feasability study. Now once maybe WitP stablizes, may that will be the reusable kernel for other follow-on games. But then again, over on the tech forum, I get the impression they are moving to yet again, to a completely new game engine design using structured disk files, and some OOP paradigms, so that may not be the case either.... But long term, it is Matrix or 2X3's best interest to develop an underlying turn based wargame engine that is reusable for years to come, based on modern data and object oriented designs, and then start spitting out games using that kernel, much like companies have been doing with the Unreal engine, rather than reinventing the kernel over and over again..... And if it's solid enough, they could even license the engine itself to other gaming companies just like Unreal does with theirs... I know, replying to myself..... But if there was ever a Genre of game suited to being coded in Java, this is it! Then they could sell this stuff to MAC and Linux users as well....
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