RE: Will WitP intimidate me? (Full Version)

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kaleun -> RE: Will WitP intimidate me? (6/24/2004 1:47:04 AM)

Problem is, he will have to buy two games. Might as well just get WITP, and play the UV scenarios. Save some $$.




sven6345789 -> RE: Will WitP intimidate me? (6/24/2004 1:51:16 AM)

Just edited that. I was so focussed on the full campaign that i completely forgot about the partial map scenarios.

but joe answered that part already.




kaleun -> RE: Will WitP intimidate me? (6/24/2004 2:04:48 AM)

Is there a tutorial scenario BTW?




siRkid -> RE: Will WitP intimidate me? (6/24/2004 2:39:03 AM)

quote:

ORIGINAL: kaleun

Is there a tutorial scenario BTW?


Yes. I designed the tutorial. The PDF for it is 66 pages. The scenario is a small map scenario with lots of stuff to play with. I set the scenario up so that every plane is grounded and every ship is in port. This way if you want to set up a BIG surface combat and not worry about land based or sea based aircraft messing things up, it is very easy to do.

The Tutorial take you through three turns playing both sides. It explains how to set things up, the logic behind the move, and plenty of WARNINGS about things that could get you in trouble. I hope everyone finds it useful.




brisd -> RE: Will WitP intimidate me? (6/24/2004 2:57:36 AM)

Kid, I look forward to trying the tutorial out first and then moving on to bigger scenarios. Thanks to Joel for giving a complete and serious answer to an important question.




Mr.Frag -> RE: Will WitP intimidate me? (6/24/2004 3:42:24 AM)

Play as the Allies scenario 15. You get used to getting your butt kicked pretty quickly while you learn the ropes of having to get everything you need from the West Coast into the game. It is actually a very good way to learn as the amount of stuff you have to deal with slowly grows then gets faster and faster until you are buried.

Japan starts out buried and gets less over time. Exactly the opposite so we'll have a good balance of expert players taking Japan's side against new players with with Allies.

Nothing you screw up in the first 12 months as the Allies is really going to loose you the game, they are just lessons.




Raverdave -> RE: Will WitP intimidate me? (6/24/2004 5:12:51 AM)

The tutorial is a must, and is so well put together that even a newbie could get into this game after running the tutorial. It is a credit to Kid who put it all together. Infact I would even suggest that expert gamers have a close look at the tutorial.




bradfordkay -> RE: Will WitP intimidate me? (6/24/2004 7:10:53 AM)

Thanks, Joel, for the informative post.

As a UV vet (bought it upon release), I still had planned to checkout the tutorial and smaller scenarios first. I'm looking forward to some UV sized campaigns in other areas, even more so than the big campaign. In fact I had kinda decided that my first solo campaign should start on Dec 7, and try to see whether I can finish ahead or behind schedule. I know that it can be played faster, but with other obligations and interests there will be periods of no progress. We shall see if I can wait that long...




Mike Scholl -> RE: Will WitP intimidate me? (6/24/2004 9:10:42 AM)

quote:

ORIGINAL: mbMike

I would consider myself an intermediate wargamer. I played Steel Panthers until the harddrive it was on burned up. Is this going to be too hard to pick up? I never played UV.

Also, how long should I expect to play a fairly competative battle against the AI on the ultra long full campaign? If I played 5 hours a week, would I ever finish the game?

Thanks!

When you first take a look at it, it probably will intimidate you. It's a BIG game on a
BIG subject at a fairly low level of command. To judge from the AAR's, it rewards the
time spent on working your way "into" the system and planning. But climbing a hill is
easy, and climbing a mountain takes effort and preparation. The reward is in the view
from the summit.




Onime No Kyo -> RE: Will WitP intimidate me? (6/24/2004 12:25:05 PM)

I think the short answer is that it should intimidate any sane individual with at least a rudimentary grasp of the topic.




elmo3 -> RE: Will WitP intimidate me? (6/24/2004 1:38:47 PM)

Thanks for the replys.

As a follow up question without trying o hijack the thread:

Do the betas/Joel recommend new players to start playing with 1 day/turn or a more condensed turn like 2 days/turn or more? I've always played UV at 1 day/turn but thought the recommendation might be different for WitP because of the scale difference. Thanks.




Ron Saueracker -> RE: Will WitP intimidate me? (6/24/2004 2:50:05 PM)

quote:

ORIGINAL: kaleun

Is there a tutorial scenario BTW?


Best tutorial I've come across. One can tell Rick Porter has experience with the US military recruit (you know, the guys you can put in a empty room, give them two ball bearings, and they'll still manage to loose one and break the other)[;)]. Should be able to comfortably play WITP after utilizing it.




Nikademus -> RE: Will WitP intimidate me? (6/24/2004 5:39:38 PM)

quote:

ORIGINAL: elmo3

Thanks for the replys.

As a follow up question without trying o hijack the thread:

Do the betas/Joel recommend new players to start playing with 1 day/turn or a more condensed turn like 2 days/turn or more? I've always played UV at 1 day/turn but thought the recommendation might be different for WitP because of the scale difference. Thanks.


the choice between 1 and 2 day (or even 3 day) turns would depend largely on your time constraints and how far you think you'll get into the game (Assuming the grand campaign) If playing solo, you might as well go for 1 day turns, that way you have more control and can address mistakes faster

Bennie of 2+day turns is that with a typical PBEM opponent (1-2 turn exchange per day) you wont have to take as long as the PacWar itself to complete a large game but there is also a command/control challenge as well. When you do 2+ day turns...you cant react as fast and have to think ahead more carefully. So for solo 'learning' play i'd recommend 1 day turns to start




elmo3 -> RE: Will WitP intimidate me? (6/24/2004 6:08:32 PM)

OK, thanks Nikademus. I guessed 1 day/turn would be best for learning.

Just curious about the choice for serious play. If you're simulating a high level of command in the game then it seems like 2 or more days per turn might be more realistic. It would probably take that long for info to be forwarded up the chain of command and for orders to flow back down especially in the full campaign. Plus, as you say, that way you could play in something less than real time!




Nikademus -> RE: Will WitP intimidate me? (6/24/2004 6:46:45 PM)

multi-day turns IS more realistic.....it forces you to delegate command more to the Tac-AI (especially if doing 3 day turns), by utilzing commander''s choice for target selection and retirement allowed for TF's (so that they dont sail blithely into danger) it also forces you to plan ahead more and creates alot of uncertainy.

In the PBEM's i've done with multi....it has actually created a number of confusing and very historical battle situations which are quite nail biters. Dont get me wrong....i still love 1 day turns for the detail it gives......but for PBEM play.....i'm one of those 1-2 exchanges per day kind of gamers and i do not wish to spend 3 years playing one campaign game....so the compromise of multi day turns is a no brainer for me and even turned out to be more fun than i imagined.




AmiralLaurent -> RE: Will WitP intimidate me? (6/24/2004 6:47:09 PM)

Just to complete the former replies, some remarks on UV (and I suppose WITP) gaming:

even if it may be very complex to beginners (and is), the game allows to play it faster than can be imagined if you don't konw the system at all. 95% of what happens in rear areas or quiet frontlines may be managed by the AI and you have only to concentrate to real operations in hot areas, the difference here being that in WITP there will be several operations at the same time while in UV there is usually only one or none.

But in UV, the units keep the same orders as the day before, if you don't want to change them, so for example you have not to change routine missions for planes (ASW, CAP, recon, naval search, even bombing in some cases) or ships (minesweeping, convoy).

When I started UV, one month of game time will take me 6-10 hours of play. But lastly, after one year of playing PBEM only, I was able to play a scen 17 with IJN and win on 1/1/43 in only a rainy sunday against the AI.




Nikademus -> RE: Will WitP intimidate me? (6/24/2004 6:55:17 PM)

LOL, just realized another ommission. Players can, like with PacWar, assign computer control to whole theaters so that they can concentrate on more vital areas soley.




ZOOMIE1980 -> RE: Will WitP intimidate me? (6/24/2004 6:57:46 PM)

quote:

ORIGINAL: AmiralLaurent

Just to complete the former replies, some remarks on UV (and I suppose WITP) gaming:

even if it may be very complex to beginners (and is), the game allows to play it faster than can be imagined if you don't konw the system at all. 95% of what happens in rear areas or quiet frontlines may be managed by the AI and you have only to concentrate to real operations in hot areas, the difference here being that in WITP there will be several operations at the same time while in UV there is usually only one or none.

But in UV, the units keep the same orders as the day before, if you don't want to change them, so for example you have not to change routine missions for planes (ASW, CAP, recon, naval search, even bombing in some cases) or ships (minesweeping, convoy).

When I started UV, one month of game time will take me 6-10 hours of play. But lastly, after one year of playing PBEM only, I was able to play a scen 17 with IJN and win on 1/1/43 in only a rainy sunday against the AI.


I assume you won based on the 6CV's sunk rule..... I won against the AI on the exact same day in the same scenario because I sunk all 6.




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