Charles2222 -> RE: Submarine Wolfpacks (7/9/2004 5:30:55 PM)
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The one thing that really strikes me as curious, is that it would seem that a wolfpack will see ALL the subs attacking, therefore when they do attack first having far greater impact. I would imagine that if a unescorted transport survived the 1st attack that there's a pretty good chance it gets away, particularly if night intervenes (not in RL). So with multiple subs, when they do find something, the chances of the target getting aways should be slim. Considering all of this, though you'd think their detection might be easier, I woulf put wolfpacks in where I found the highest density of escorted TF's to be, hoping that the advantage of multiple subs attacking would catch some of the escorts. For what loner TF's I'd have I'd plan to put those in quieter areas, for keeps tabs on ship movement if nothing else. I also think it would be advantageous, whether teaming with a wolfpack or not, to use one or two subs 'behind' where the main sub force is trying to attack, and then unleash the floatplanes. I have a funny feeling the subs with floatplanes are very vulnerable to attack (only while they're launched of course) if you don't use some hefty screen in front of them as I described. This way they can relatively use their FP advantage and not pay the price. Here's a question for you guys: Considering a sub attack in the daytime and that the day segment is 12 hours, can the sub attack a surviving target more than once in the same combat, or, if not, attack it later in the same pulse? It's just when these attacks occur, and I don't think I've actually seen a sub attack yet (not a UV player) I imagine them emptying their forward tubes and that's the end of attack for them, whereas it's pretty lousy if they can't attack again especially on an unescorted ship and the pulse is 12 hours.
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